{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-wind-up","type":"mechanic","id":"boss-fight-atlas--boss-wind-up","lang":"en","title":"Wind-up","summary":"A preparatory action separates attack commitment from its damaging stage.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wind-up/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-wind-up.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-wind-up.md","aliases":[],"tags":["Boss fights","Structure and readability"],"sourceIds":["source-77518364e7413d63","source-4e78af36e7d262ac","source-b8b3642c9d7ab75c","source-7360c1deba7d486c","source-66de608faedfd362","source-baf38070a8989361","source-b6c950a986876b85","source-9afad7c96fda6ea2","source-d17265a65b2a1b84"],"sources":[{"id":"source-77518364e7413d63","title":"Boss Fight Atlas: Wind-up (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wind-up/","verifiedAt":null},{"id":"source-4e78af36e7d262ac","title":"Boss Fight Atlas: Wind-up (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wind-up/","verifiedAt":null},{"id":"source-b8b3642c9d7ab75c","title":"Mantis Lords · Hollow Knight","url":"https://www.youtube.com/watch?v=VG3h6uVtWyY&t=19s","verifiedAt":null},{"id":"source-7360c1deba7d486c","title":"Margit, the Fell Omen · Elden Ring","url":"https://www.youtube.com/watch?v=m60ucpQggJ0&t=131s","verifiedAt":null},{"id":"source-66de608faedfd362","title":"Corrupted Monk · Sekiro: Shadows Die Twice","url":"https://www.youtube.com/watch?v=bSI6RWT8WUw&t=5s","verifiedAt":null},{"id":"source-baf38070a8989361","title":"Designer article · Mike Stout — enemy attacks and telegraphing","url":"https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing","verifiedAt":null},{"id":"source-b6c950a986876b85","title":"Combat designer article · Mike Birkhead — anticipation, timing, and holds","url":"https://www.gamedeveloper.com/design/opinion-boss-design---tips-from-a-combat-designer","verifiedAt":null},{"id":"source-9afad7c96fda6ea2","title":"Developer talk · Rebecca Vessal — modular boss maneuvers in Psychonauts 2","url":"https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss","verifiedAt":null},{"id":"source-d17265a65b2a1b84","title":"Hollow Knight","url":"https://www.youtube.com/watch?v=VG3h6uVtWyY&t=26s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A preparatory action separates attack commitment from its damaging stage."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-wind-up-rule\"></a>\n\n- A preparatory action separates attack commitment from its damaging stage. <a id=\"boss-wind-up-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[{"type":"explains","direction":"incoming","label":"Understand the principle","key":"lesson/state-machines","title":"States and transitions","url":"https://gamemechanics.pro/en/lessons/state-machines/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/lesson/state-machines.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/lesson/state-machines.md"}],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-wind-up","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-wind-up","categoryIds":["catalog-part-9"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Wind-up","description":"A preparatory action separates attack commitment from its damaging stage.","image":{"src":"images/mechanics/boss-frame-vg3h6uvtwyy-26.webp","width":640,"height":360,"game":"Hollow Knight","sourceUrl":"https://www.youtube.com/watch?v=VG3h6uVtWyY&t=26s","originalUrl":"https://www.youtube.com/watch?v=VG3h6uVtWyY","sourceFrameSeconds":26,"credit":"Team Cherry; gameplay capture by FeelTheDango","rights":"Game graphics © Team Cherry. Gameplay recording by FeelTheDango. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A Mantis Lord prepares to attack from the wall","alt":"A Mantis Lord prepares to attack from the wall","markers":[{"x":91,"y":53,"label":"The boss’s wall stance precedes a lunge"}]},"tips":["Give preparation a distinct pose and enough time for the intended response."],"examples":[{"title":"Hollow Knight","url":"https://www.youtube.com/watch?v=VG3h6uVtWyY&t=26s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}