{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","type":"mechanic","id":"boss-fight-atlas--boss-wave-clear-objective","lang":"en","title":"Wave-clear objective","summary":"Encounter progress depends on completing successive enemy waves.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-wave-clear-objective.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-wave-clear-objective.md","aliases":[],"tags":["Boss fights","Encounter goals and vulnerability"],"sourceIds":["source-5be53f08693ade21","source-0df92fdde21934dc","source-045cfae33c9b937e","source-8d351fffae505b52","source-4ee1f5b5bce32b14","source-c151324fe6097460","source-a97a3e0d79c42e9f","source-9ac2a96825435254","source-7ced8b23cff6b152","source-0da1fab430bcc510"],"sources":[{"id":"source-5be53f08693ade21","title":"Boss Fight Atlas: Wave-clear objective (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wave-clear-objective/","verifiedAt":null},{"id":"source-0df92fdde21934dc","title":"Boss Fight Atlas: Wave-clear objective (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wave-clear-objective/","verifiedAt":null},{"id":"source-045cfae33c9b937e","title":"Great Gideon · The Binding of Isaac: Repentance","url":"https://www.youtube.com/watch?v=Gq-7D79ULRI&t=8s","verifiedAt":null},{"id":"source-8d351fffae505b52","title":"Mithrix · Risk of Rain 2","url":"https://www.youtube.com/watch?v=5eKczbUwT7A&t=412s","verifiedAt":null},{"id":"source-4ee1f5b5bce32b14","title":"Royal Rat Vanguard · Dark Souls II","url":"https://www.youtube.com/watch?v=fGwL3d-Qem8&t=14s","verifiedAt":null},{"id":"source-c151324fe6097460","title":"Boss Up: Boss Battle Design","url":"https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf","verifiedAt":null},{"id":"source-a97a3e0d79c42e9f","title":"Great Gideon — The Binding of Isaac: Rebirth Wiki","url":"https://bindingofisaacrebirth.wiki.gg/wiki/Great_Gideon","verifiedAt":null},{"id":"source-9ac2a96825435254","title":"Mithrix — Risk of Rain 2 Wiki","url":"https://riskofrain2.wiki.gg/wiki/Mithrix","verifiedAt":null},{"id":"source-7ced8b23cff6b152","title":"Royal Rat Vanguard — Dark Souls II Wiki","url":"https://darksouls2.wikidot.com/bosses%3Aroyal-rat-vanguard","verifiedAt":null},{"id":"source-0da1fab430bcc510","title":"The Binding of Isaac: Repentance","url":"https://www.youtube.com/watch?v=Gq-7D79ULRI&t=15s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Encounter progress depends on completing successive enemy waves."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-wave-clear-objective-rule\"></a>\n\n- Encounter progress depends on completing successive enemy waves. <a id=\"boss-wave-clear-objective-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-wave-clear-objective","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-wave-clear-objective","categoryIds":["catalog-part-11"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Wave-clear objective","description":"Encounter progress depends on completing successive enemy waves.","image":{"src":"images/mechanics/boss-final-gq-7d79ulri-15.webp","width":640,"height":360,"crop":{"x":150,"y":0,"width":340,"height":360},"game":"The Binding of Isaac: Repentance","sourceUrl":"https://www.youtube.com/watch?v=Gq-7D79ULRI&t=15s","originalUrl":"https://www.youtube.com/watch?v=Gq-7D79ULRI","sourceFrameSeconds":15,"credit":"Nicalis / Edmund McMillen; gameplay capture by Alexix128","rights":"Game graphics © Nicalis / Edmund McMillen. Gameplay recording by Alexix128. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"The Binding of Isaac: Great Gideon is resolved by clearing waves","alt":"The Binding of Isaac: Great Gideon is resolved by clearing waves","markers":[{"x":50,"y":94,"label":"The 2/6 counter shows progress through six waves"}]},"tips":["Explain whether clearing enemies, surviving or direct damage advances the encounter."],"examples":[{"title":"The Binding of Isaac: Repentance","url":"https://www.youtube.com/watch?v=Gq-7D79ULRI&t=15s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}