{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-threat-generator","type":"mechanic","id":"boss-fight-atlas--boss-threat-generator","lang":"en","title":"Threat generator","summary":"A separate target continues producing hazards until neutralized.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-threat-generator/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-threat-generator.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-threat-generator.md","aliases":[],"tags":["Boss fights","Additional targets"],"sourceIds":["source-a0b1652b86fcde33","source-2f2f6fc833934459","source-5abec46115bc2812","source-de1f169f9f9e8abd","source-12184bb7c768f976","source-c3c032f5bc1a7a8b","source-19236bbaefd30f5b","source-e30f6bfdfd1c5f97","source-3e5d0d237a3a7ff1"],"sources":[{"id":"source-a0b1652b86fcde33","title":"Boss Fight Atlas: Threat generator (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/threat-generator/","verifiedAt":null},{"id":"source-2f2f6fc833934459","title":"Boss Fight Atlas: Threat generator (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/threat-generator/","verifiedAt":null},{"id":"source-5abec46115bc2812","title":"Flukemarm · Hollow Knight","url":"https://www.youtube.com/watch?v=6BufoYXDODE&t=18s","verifiedAt":null},{"id":"source-de1f169f9f9e8abd","title":"The Legionary · OTXO","url":"https://www.youtube.com/watch?v=s0lrozjZVmE&t=31s","verifiedAt":null},{"id":"source-12184bb7c768f976","title":"The Nightweaver · Remnant II","url":"https://www.youtube.com/watch?v=Yp7wyKol4xY&t=48s","verifiedAt":null},{"id":"source-c3c032f5bc1a7a8b","title":"BattleTale · Spawners Guide","url":"https://battletale.app/customhelp/reference/spawner","verifiedAt":null},{"id":"source-19236bbaefd30f5b","title":"BattleTale · Custom Attacks","url":"https://battletale.app/customhelp/concepts/custom-attacks","verifiedAt":null},{"id":"source-e30f6bfdfd1c5f97","title":"How Does a Boss Get Made in Wildstar? · Jacob Mott","url":"https://jmgamedev.com/wildstar/how-does-a-boss-get-made-in-wildstar/","verifiedAt":null},{"id":"source-3e5d0d237a3a7ff1","title":"OTXO","url":"https://www.youtube.com/watch?v=s0lrozjZVmE&t=41s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A separate target continues producing hazards until neutralized."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-threat-generator-rule\"></a>\n\n- A separate target continues producing hazards until neutralized. <a id=\"boss-threat-generator-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-threat-generator","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-threat-generator","categoryIds":["catalog-part-6"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Threat generator","description":"A separate target continues producing hazards until neutralized.","image":{"src":"images/mechanics/boss-frame-s0lrozjzvme-41.webp","width":640,"height":360,"game":"OTXO","sourceUrl":"https://www.youtube.com/watch?v=s0lrozjZVmE&t=41s","originalUrl":"https://www.youtube.com/watch?v=s0lrozjZVmE","sourceFrameSeconds":41,"credit":"Lateralis Heavy Industries / Super Rare Originals; gameplay capture by Thricetwice","rights":"Game graphics © Lateralis Heavy Industries / Super Rare Originals. Gameplay recording by Thricetwice. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A deployed weapon adds to the moving boss’s threat","alt":"A deployed weapon adds to the moving boss’s threat","markers":[{"x":80,"y":29,"label":"The fixed source continues participating in the barrage"}]},"tips":["Show the recurring threat’s source and the condition that stops it."],"examples":[{"title":"OTXO","url":"https://www.youtube.com/watch?v=s0lrozjZVmE&t=41s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}