{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-telegraph","type":"mechanic","id":"boss-fight-atlas--boss-telegraph","lang":"en","title":"Telegraph","summary":"A cue previews the type, location or timing of an upcoming threat.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-telegraph/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-telegraph.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-telegraph.md","aliases":[],"tags":["Boss fights","Structure and readability"],"sourceIds":["source-a4d064c77784b30f","source-0a5d048a8ed6fd07","source-938d01176a1635ea","source-b8b3642c9d7ab75c","source-f11ef1d99a1763be","source-baf38070a8989361","source-945019fe5d82d809","source-a5ed4b8db6620df1"],"sources":[{"id":"source-a4d064c77784b30f","title":"Boss Fight Atlas: Telegraph (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/telegraph/","verifiedAt":null},{"id":"source-0a5d048a8ed6fd07","title":"Boss Fight Atlas: Telegraph (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/telegraph/","verifiedAt":null},{"id":"source-938d01176a1635ea","title":"Shriek · Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=1165s","verifiedAt":null},{"id":"source-b8b3642c9d7ab75c","title":"Mantis Lords · Hollow Knight","url":"https://www.youtube.com/watch?v=VG3h6uVtWyY&t=19s","verifiedAt":null},{"id":"source-f11ef1d99a1763be","title":"Dancer of the Boreal Valley · Dark Souls III","url":"https://www.youtube.com/watch?v=vCWh1bhHNKo&t=38s","verifiedAt":null},{"id":"source-baf38070a8989361","title":"Enemy Attacks and Telegraphing · Mike Stout","url":"https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"Boss Up: Boss Battle Design · GDC Vault","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-a5ed4b8db6620df1","title":"Cuphead","url":"https://www.youtube.com/watch?v=6anMOwVo7tc&t=12s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A cue previews the type, location or timing of an upcoming threat."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-telegraph-rule\"></a>\n\n- A cue previews the type, location or timing of an upcoming threat. <a id=\"boss-telegraph-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[{"type":"explains","direction":"incoming","label":"Understand the principle","key":"lesson/scope-and-prototype","title":"Scope and a testable prototype","url":"https://gamemechanics.pro/en/lessons/scope-and-prototype/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/lesson/scope-and-prototype.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/lesson/scope-and-prototype.md"}],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-telegraph","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-telegraph","categoryIds":["catalog-part-9"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Telegraph","description":"A cue previews the type, location or timing of an upcoming threat.","image":{"src":"images/mechanics/boss-frame-6anmowvo7tc-12.webp","width":854,"height":480,"game":"Cuphead","sourceUrl":"https://www.youtube.com/watch?v=6anMOwVo7tc&t=12s","originalUrl":"https://www.youtube.com/watch?v=6anMOwVo7tc","sourceFrameSeconds":12,"credit":"Studio MDHR; gameplay capture by Boss Fight Database","rights":"Game graphics © Studio MDHR. Gameplay recording by Boss Fight Database. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A thin targeting line warns of the robot’s beam","alt":"A thin targeting line warns of the robot’s beam","markers":[{"x":68,"y":9,"label":"The head emitter provides a visible threat origin"},{"x":32,"y":64,"label":"A thin line marks the direction before the powerful beam"}]},"tips":["Show threat direction, shape and timing before damage begins."],"examples":[{"title":"Cuphead","url":"https://www.youtube.com/watch?v=6anMOwVo7tc&t=12s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}