{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-status-buildup","type":"mechanic","id":"boss-fight-atlas--boss-status-buildup","lang":"en","title":"Status buildup","summary":"Repeated exposure fills a gauge whose threshold triggers a separate effect.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-status-buildup.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-status-buildup.md","aliases":[],"tags":["Boss fights","States, resources, and scaling"],"sourceIds":["source-159cce2d9cd10cff","source-ee8bfe6eaba999fd","source-f80f333795fc6a69","source-df3e490c08faa070","source-a3d51ae4be955a23","source-c151324fe6097460","source-61b1622e8ebe13eb","source-0551a3bf801ba14d","source-f25892d613921ef9","source-5d7eda40a87dabf4"],"sources":[{"id":"source-159cce2d9cd10cff","title":"Boss Fight Atlas: Status buildup (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/status-buildup/","verifiedAt":null},{"id":"source-ee8bfe6eaba999fd","title":"Boss Fight Atlas: Status buildup (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/status-buildup/","verifiedAt":null},{"id":"source-f80f333795fc6a69","title":"That Stench Most Foul · Salt and Sanctuary","url":"https://www.youtube.com/watch?v=i-VPBdz-UAw&t=6s","verifiedAt":null},{"id":"source-df3e490c08faa070","title":"Guardian Ape · Sekiro: Shadows Die Twice","url":"https://www.youtube.com/watch?v=4JfjDp4blkU&t=2s","verifiedAt":null},{"id":"source-a3d51ae4be955a23","title":"Wormface · Elden Ring","url":"https://www.youtube.com/watch?v=FqKZnoVL1Ys&t=17s","verifiedAt":null},{"id":"source-c151324fe6097460","title":"Boss Up: Boss Battle Design","url":"https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf","verifiedAt":null},{"id":"source-61b1622e8ebe13eb","title":"Guardian Ape Terror buildup — GameSpot","url":"https://www.gamespot.com/articles/sekiro-guide-for-guardian-ape-boss-beating-the-bru/1100-6465875/","verifiedAt":null},{"id":"source-0551a3bf801ba14d","title":"Wormface Death Blight buildup — Neoseeker","url":"https://www.neoseeker.com/elden-ring/Bosses/Wormface","verifiedAt":null},{"id":"source-f25892d613921ef9","title":"That Stench Most Foul poison meter — Neoseeker","url":"https://www.neoseeker.com/salt-and-sanctuary/walkthrough/Mire_of_Stench","verifiedAt":null},{"id":"source-5d7eda40a87dabf4","title":"Salt and Sanctuary poison gauge behavior — GameFAQs","url":"https://gamefaqs.gamespot.com/boards/834700-salt-and-sanctuary/73672543","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Repeated exposure fills a gauge whose threshold triggers a separate effect."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-status-buildup-rule\"></a>\n\n- Repeated exposure fills a gauge whose threshold triggers a separate effect. <a id=\"boss-status-buildup-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-status-buildup","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-status-buildup","categoryIds":["catalog-part-12"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Status buildup","description":"Repeated exposure fills a gauge whose threshold triggers a separate effect.","image":{"src":"images/mechanics/boss-final-i-vpbdz-uaw-6.webp","width":640,"height":360,"game":"Salt and Sanctuary","sourceUrl":"https://www.youtube.com/watch?v=i-VPBdz-UAw&t=6s","originalUrl":"https://www.youtube.com/watch?v=i-VPBdz-UAw","sourceFrameSeconds":6,"credit":"Ska Studios; gameplay capture by Heliomagus","rights":"Game graphics © Ska Studios. Gameplay recording by Heliomagus. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Salt and Sanctuary: a poison buildup gauge on the approach to the boss","alt":"Salt and Sanctuary: a poison buildup gauge on the approach to the boss","markers":[{"x":48,"y":3,"label":"The green poison gauge separates buildup from ordinary health"}]},"tips":["Distinguish buildup, status activation and its duration or removal method."],"examples":[{"title":"Salt and Sanctuary","url":"https://www.youtube.com/watch?v=i-VPBdz-UAw&t=6s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}