{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-splitting-projectile","type":"mechanic","id":"boss-fight-atlas--boss-splitting-projectile","lang":"en","title":"Splitting projectile","summary":"At a defined moment, one projectile produces several new trajectories.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-splitting-projectile/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-splitting-projectile.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-splitting-projectile.md","aliases":[],"tags":["Boss fights","Projectiles"],"sourceIds":["source-70b0507ef24d045e","source-5a3c39be28b9f18a","source-063b1bcda230153c","source-5e991d90f94b5ada","source-34f4e3f06576785b","source-baf38070a8989361","source-945019fe5d82d809","source-fc31fc552c95f224"],"sources":[{"id":"source-70b0507ef24d045e","title":"Boss Fight Atlas: Splitting projectile (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/splitting-projectile/","verifiedAt":null},{"id":"source-5a3c39be28b9f18a","title":"Boss Fight Atlas: Splitting projectile (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/splitting-projectile/","verifiedAt":null},{"id":"source-063b1bcda230153c","title":"Wally Warbles · Cuphead","url":"https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=12s","verifiedAt":null},{"id":"source-5e991d90f94b5ada","title":"Grim Matchstick · Cuphead","url":"https://www.youtube.com/watch?v=26SJdJjeiYY&t=84s","verifiedAt":null},{"id":"source-34f4e3f06576785b","title":"Elden Beast · Elden Ring","url":"https://www.youtube.com/watch?v=M_UdSooCrJ0&t=172s","verifiedAt":null},{"id":"source-baf38070a8989361","title":"Enemy Attacks and Telegraphing · Mike Stout","url":"https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"Boss Up: Boss Battle Design · GDC Vault","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-fc31fc552c95f224","title":"Cuphead","url":"https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=27.5s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"At a defined moment, one projectile produces several new trajectories."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-splitting-projectile-rule\"></a>\n\n- At a defined moment, one projectile produces several new trajectories. <a id=\"boss-splitting-projectile-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-splitting-projectile","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-splitting-projectile","categoryIds":["catalog-part-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Splitting projectile","description":"At a defined moment, one projectile produces several new trajectories.","image":{"src":"images/mechanics/boss-frame-ol3-4y0es9m-27-5.webp","width":640,"height":360,"game":"Cuphead","sourceUrl":"https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=27.5s","originalUrl":"https://www.youtube.com/watch?v=Ol3-4Y0eS9M","sourceFrameSeconds":27.5,"credit":"Studio MDHR; gameplay capture by LociGuides","rights":"Game graphics © Studio MDHR. Gameplay recording by LociGuides. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A large egg splits into several smaller projectiles","alt":"A large egg splits into several smaller projectiles","markers":[{"x":17,"y":58,"label":"Separate projectiles appear after the egg breaks"}]},"tips":["Show the split moment and preserve a readable pattern of child projectiles."],"examples":[{"title":"Cuphead","url":"https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=27.5s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}