{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-spiral-barrage","type":"mechanic","id":"boss-fight-atlas--boss-spiral-barrage","lang":"en","title":"Spiral barrage","summary":"Rotating the firing direction arranges successive projectiles into a spiral.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-spiral-barrage/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-spiral-barrage.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-spiral-barrage.md","aliases":[],"tags":["Boss fights","Projectiles"],"sourceIds":["source-b54e4c87a95a0d6c","source-9995d58580089f5d","source-0e3a9034aa726bed","source-47cd13290fc05721","source-d88e73d9030adb59","source-baf38070a8989361","source-945019fe5d82d809"],"sources":[{"id":"source-b54e4c87a95a0d6c","title":"Boss Fight Atlas: Spiral barrage (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/spiral-barrage/","verifiedAt":null},{"id":"source-9995d58580089f5d","title":"Boss Fight Atlas: Spiral barrage (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/spiral-barrage/","verifiedAt":null},{"id":"source-0e3a9034aa726bed","title":"Bullet King · Enter the Gungeon","url":"https://www.youtube.com/watch?v=ynVmgUSV7Bc&t=26s","verifiedAt":null},{"id":"source-47cd13290fc05721","title":"High Dragun · Enter the Gungeon","url":"https://www.youtube.com/watch?v=aKALjUZqhXA&t=103s","verifiedAt":null},{"id":"source-d88e73d9030adb59","title":"Phrike · Returnal","url":"https://www.youtube.com/watch?v=UdBbTMFLFIo&t=32s","verifiedAt":null},{"id":"source-baf38070a8989361","title":"Enemy Attacks and Telegraphing · Mike Stout","url":"https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"Boss Up: Boss Battle Design · GDC Vault","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Rotating the firing direction arranges successive projectiles into a spiral."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-spiral-barrage-rule\"></a>\n\n- Rotating the firing direction arranges successive projectiles into a spiral. <a id=\"boss-spiral-barrage-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-spiral-barrage","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-spiral-barrage","categoryIds":["catalog-part-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Spiral barrage","description":"Rotating the firing direction arranges successive projectiles into a spiral.","image":{"src":"images/mechanics/boss-frame-ynvmgusv7bc-26.webp","width":640,"height":360,"game":"Enter the Gungeon","sourceUrl":"https://www.youtube.com/watch?v=ynVmgUSV7Bc&t=26s","originalUrl":"https://www.youtube.com/watch?v=ynVmgUSV7Bc","sourceFrameSeconds":26,"credit":"Dodge Roll / Devolver Digital; gameplay capture by Boss Fight Database","rights":"Game graphics © Dodge Roll / Devolver Digital. Gameplay recording by Boss Fight Database. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Curving bullet rows spread around the boss","alt":"Curving bullet rows spread around the boss","markers":[{"x":47,"y":41,"label":"Adjacent rows form a turning barrage pattern"}]},"tips":["Check direction-change speed and whether the safe corridor remains reachable."],"examples":[{"title":"Enter the Gungeon","url":"https://www.youtube.com/watch?v=ynVmgUSV7Bc&t=26s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}