{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-speed-change","type":"mechanic","id":"boss-fight-atlas--boss-speed-change","lang":"en","title":"Speed change","summary":"A speed change during an attack alters the required dodge timing.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-speed-change/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-speed-change.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-speed-change.md","aliases":[],"tags":["Boss fights","Targeting and rhythm"],"sourceIds":["source-9432aae25d30ae62","source-7f5761c4a98667f3","source-353bf00c1ea70052","source-f5072805eceb11a8","source-61ccb0b59c9911e7","source-a7adfadf71eba8b4","source-81c96b8c22abe80e","source-3d2d9c453d7f0fb4","source-b6f50ff27f0e9351"],"sources":[{"id":"source-9432aae25d30ae62","title":"Boss Fight Atlas: Speed change (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/speed-change/","verifiedAt":null},{"id":"source-7f5761c4a98667f3","title":"Boss Fight Atlas: Speed change (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/speed-change/","verifiedAt":null},{"id":"source-353bf00c1ea70052","title":"Moldorm · The Legend of Zelda: Link's Awakening","url":"https://www.youtube.com/watch?v=U7FoVnTXgfs&t=27s","verifiedAt":null},{"id":"source-f5072805eceb11a8","title":"Nightmare King Grimm · Hollow Knight","url":"https://www.youtube.com/watch?v=7JWQ9KjwPyE&t=15s","verifiedAt":null},{"id":"source-61ccb0b59c9911e7","title":"Dragonlord Placidusax · Elden Ring","url":"https://www.youtube.com/watch?v=se4raf3je4o&t=240s","verifiedAt":null},{"id":"source-a7adfadf71eba8b4","title":"Moldorm (Boss) · Zelda Wiki","url":"https://www.zeldawiki.wiki/wiki/Moldorm_(Boss)","verifiedAt":null},{"id":"source-81c96b8c22abe80e","title":"Nightmare King Grimm · Hollow Knight Wiki","url":"https://www.hollowknight.wiki/w/Nightmare_King_Grimm","verifiedAt":null},{"id":"source-3d2d9c453d7f0fb4","title":"Dragonlord Placidusax · Elden Ring boss guide","url":"https://game8.co/games/Elden-Ring/archives/371752","verifiedAt":null},{"id":"source-b6f50ff27f0e9351","title":"Terraria","url":"https://www.youtube.com/watch?v=VaYY2fauQNo&t=67s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A speed change during an attack alters the required dodge timing."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-speed-change-rule\"></a>\n\n- A speed change during an attack alters the required dodge timing. <a id=\"boss-speed-change-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-speed-change","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-speed-change","categoryIds":["catalog-part-7"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Speed change","description":"A speed change during an attack alters the required dodge timing.","image":{"src":"images/mechanics/boss-final-vayy2fauqno-67.webp","width":640,"height":360,"crop":{"x":100,"y":0,"width":420,"height":205},"game":"Terraria","sourceUrl":"https://www.youtube.com/watch?v=VaYY2fauQNo&t=67s","originalUrl":"https://www.youtube.com/watch?v=VaYY2fauQNo","sourceFrameSeconds":67,"credit":"Re-Logic; gameplay capture by HACH439","rights":"Game graphics © Re-Logic. Gameplay recording by HACH439. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Terraria: Eye of Cthulhu’s charges alternate acceleration and braking","alt":"Terraria: Eye of Cthulhu’s charges alternate acceleration and braking","markers":[{"x":40,"y":14,"label":"Charge acceleration and braking change when its path is crossed"}]},"tips":["Signal speed changes through pose, effects or sound while keeping the path readable."],"examples":[{"title":"Terraria","url":"https://www.youtube.com/watch?v=VaYY2fauQNo&t=67s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}