{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-source-tracking","type":"mechanic","id":"boss-fight-atlas--boss-source-tracking","lang":"en","title":"Source tracking","summary":"The attack source continues turning to follow its target.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-source-tracking.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-source-tracking.md","aliases":[],"tags":["Boss fights","Targeting and rhythm"],"sourceIds":["source-9b8db0505aeba3d4","source-753885c5ec6a3127","source-8583a1cbc77a8a36","source-3cc426dc1afb6462","source-c570f1dac8ca92bd","source-e75299ce76d08d92","source-5415e88ee58e4aee","source-e558f062125a20e5","source-baf38070a8989361","source-a5ed4b8db6620df1"],"sources":[{"id":"source-9b8db0505aeba3d4","title":"Boss Fight Atlas: Source tracking (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/source-tracking/","verifiedAt":null},{"id":"source-753885c5ec6a3127","title":"Boss Fight Atlas: Source tracking (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/source-tracking/","verifiedAt":null},{"id":"source-8583a1cbc77a8a36","title":"Dr. Kahl's Robot · Cuphead","url":"https://www.youtube.com/watch?v=6anMOwVo7tc&t=10s","verifiedAt":null},{"id":"source-3cc426dc1afb6462","title":"Moon Lord · Terraria","url":"https://www.youtube.com/watch?v=RIVHPmKQgV4&t=12s","verifiedAt":null},{"id":"source-c570f1dac8ca92bd","title":"STRIDER Eye · Armored Core VI: Fires of Rubicon","url":"https://www.youtube.com/watch?v=L0NLtPJMb48&t=43s","verifiedAt":null},{"id":"source-e75299ce76d08d92","title":"Cuphead Wiki · Dr. Kahl's Robot","url":"https://cuphead.wiki.gg/wiki/Dr._Kahl%27s_Robot","verifiedAt":null},{"id":"source-5415e88ee58e4aee","title":"Official Terraria Wiki · Moon Lord","url":"https://terraria.wiki.gg/wiki/Moon_Lord","verifiedAt":null},{"id":"source-e558f062125a20e5","title":"GameRevolution · Armored Core 6 STRIDER Eye laser","url":"https://www.gamerevolution.com/guides/944861-armored-core-6-strider-boss-fight-destroy-generators-eye-laser","verifiedAt":null},{"id":"source-baf38070a8989361","title":"Mike Stout · Enemy Attacks and Telegraphing","url":"https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing","verifiedAt":null},{"id":"source-a5ed4b8db6620df1","title":"Cuphead","url":"https://www.youtube.com/watch?v=6anMOwVo7tc&t=12s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The attack source continues turning to follow its target."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-source-tracking-rule\"></a>\n\n- The attack source continues turning to follow its target. <a id=\"boss-source-tracking-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-source-tracking","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-source-tracking","categoryIds":["catalog-part-7"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Source tracking","description":"The attack source continues turning to follow its target.","image":{"src":"images/mechanics/boss-frame-6anmowvo7tc-12.webp","width":854,"height":480,"game":"Cuphead","sourceUrl":"https://www.youtube.com/watch?v=6anMOwVo7tc&t=12s","originalUrl":"https://www.youtube.com/watch?v=6anMOwVo7tc","sourceFrameSeconds":12,"credit":"Studio MDHR; gameplay capture by Boss Fight Database","rights":"Game graphics © Studio MDHR. Gameplay recording by Boss Fight Database. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"The head emitter is connected to the targeting direction","alt":"The head emitter is connected to the targeting direction","markers":[{"x":68,"y":9,"label":"The visible emitter anchors the aiming line"}]},"tips":["Keep the visible source, targeting cue and actual attack line connected."],"examples":[{"title":"Cuphead","url":"https://www.youtube.com/watch?v=6anMOwVo7tc&t=12s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}