{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-sound-detection","type":"mechanic","id":"boss-fight-atlas--boss-sound-detection","lang":"en","title":"Sound detection","summary":"Noise from player actions affects boss detection and response.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-sound-detection.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-sound-detection.md","aliases":[],"tags":["Boss fights","Space, movement, and perception"],"sourceIds":["source-3b8aeff91708ccf8","source-8b85c8d1f59ece4d","source-cb9b47fc8d2eb329","source-4487b5dd1014cb0e","source-8ed39da72974797a","source-945019fe5d82d809","source-adf51eeca97b9f40","source-a33886972e72ad95","source-60cb38297000e1e1","source-129d9d4c468d7999"],"sources":[{"id":"source-3b8aeff91708ccf8","title":"Boss Fight Atlas: Sound detection (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/sound-detection/","verifiedAt":null},{"id":"source-8b85c8d1f59ece4d","title":"Boss Fight Atlas: Sound detection (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/sound-detection/","verifiedAt":null},{"id":"source-cb9b47fc8d2eb329","title":"The Janitor · Little Nightmares","url":"https://www.youtube.com/watch?v=XowPwgjFlpc&t=54s","verifiedAt":null},{"id":"source-4487b5dd1014cb0e","title":"Garrador · Resident Evil 4","url":"https://www.youtube.com/watch?v=a1z5pmutRGA&t=44s","verifiedAt":null},{"id":"source-8ed39da72974797a","title":"The End · Metal Gear Solid Delta: Snake Eater","url":"https://www.youtube.com/watch?v=BZLJmWGs_tg&t=94s","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-adf51eeca97b9f40","title":"GameFAQs — Little Nightmares Walkthrough: The Lair","url":"https://gamefaqs.gamespot.com/xboxone/194378-little-nightmares/faqs/75158/walkthrough","verifiedAt":null},{"id":"source-a33886972e72ad95","title":"Game8 — Resident Evil 4 Remake Chapter 7 Walkthrough","url":"https://game8.co/games/Resident-Evil-4-Remake/archives/408592","verifiedAt":null},{"id":"source-60cb38297000e1e1","title":"Game8 — How to Sneak Up on The End","url":"https://game8.co/games/Metal-Gear-Solid-Delta-Snake-Eater/archives/548404","verifiedAt":null},{"id":"source-129d9d4c468d7999","title":"Little Nightmares","url":"https://www.youtube.com/watch?v=XowPwgjFlpc&t=180s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Noise from player actions affects boss detection and response."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-sound-detection-rule\"></a>\n\n- Noise from player actions affects boss detection and response. <a id=\"boss-sound-detection-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-sound-detection","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-sound-detection","categoryIds":["catalog-part-10"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Sound detection","description":"Noise from player actions affects boss detection and response.","image":{"src":"images/mechanics/boss-final-xowpwgjflpc-180.webp","width":640,"height":360,"game":"Little Nightmares","sourceUrl":"https://www.youtube.com/watch?v=XowPwgjFlpc&t=180s","originalUrl":"https://www.youtube.com/watch?v=XowPwgjFlpc","sourceFrameSeconds":180,"credit":"Tarsier Studios / Bandai Namco Entertainment; gameplay capture by FFM TV","rights":"Game graphics © Tarsier Studios / Bandai Namco Entertainment. Gameplay recording by FFM TV. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Little Nightmares: the blind Janitor tracks noise near Six","alt":"Little Nightmares: the blind Janitor tracks noise near Six","markers":[{"x":45,"y":43,"label":"The Janitor’s covered eyes make noise an important detection channel"}]},"tips":["Connect noise to player actions and show the enemy’s response to it."],"examples":[{"title":"Little Nightmares","url":"https://www.youtube.com/watch?v=XowPwgjFlpc&t=180s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}