{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-situational-immunity","type":"mechanic","id":"boss-fight-atlas--boss-situational-immunity","lang":"en","title":"Situational immunity","summary":"A temporary condition makes the boss immune until its state changes.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-situational-immunity/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-situational-immunity.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-situational-immunity.md","aliases":[],"tags":["Boss fights","Defense"],"sourceIds":["source-13644b1339dbd1f4","source-e322101300b3a900","source-e01c947b97ac0634","source-7de1095a9b1e3776","source-eea38b02cfe9a4ec","source-c151324fe6097460","source-bc966150ff2e9cd3","source-1583b5adb1b518fe","source-3a845d525d14e9bd"],"sources":[{"id":"source-13644b1339dbd1f4","title":"Boss Fight Atlas: Situational immunity (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/situational-immunity/","verifiedAt":null},{"id":"source-e322101300b3a900","title":"Boss Fight Atlas: Situational immunity (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/situational-immunity/","verifiedAt":null},{"id":"source-e01c947b97ac0634","title":"Uumuu · Hollow Knight","url":"https://www.youtube.com/watch?v=dMq29xa5hhA&t=129s","verifiedAt":null},{"id":"source-7de1095a9b1e3776","title":"Rennala, Queen of the Full Moon · Elden Ring","url":"https://www.youtube.com/watch?v=ZaZ6UTxm9vI&t=90s","verifiedAt":null},{"id":"source-eea38b02cfe9a4ec","title":"Calamity Ganon · The Legend of Zelda: Breath of the Wild","url":"https://www.youtube.com/watch?v=hYYFTIO88ZI&t=5s","verifiedAt":null},{"id":"source-c151324fe6097460","title":"Boss Up (GDC 2018) · clear goals, hits, and phase pacing","url":"https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf","verifiedAt":null},{"id":"source-bc966150ff2e9cd3","title":"Inti Creates director · brief vulnerability windows as a boss concept","url":"https://blog.playstation.com/2020/07/30/curse-of-the-moon-2-director-commentary-on-characters-game-design-and-more/","verifiedAt":null},{"id":"source-1583b5adb1b518fe","title":"Blizzard Entertainment · revising boss invulnerability and breakable shields","url":"https://news.blizzard.com/en-us/article/24226702/rally-against-hell-in-season-of-infernal-chaos","verifiedAt":null},{"id":"source-3a845d525d14e9bd","title":"Hollow Knight","url":"https://www.youtube.com/watch?v=dMq29xa5hhA&t=127s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A temporary condition makes the boss immune until its state changes."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-situational-immunity-rule\"></a>\n\n- A temporary condition makes the boss immune until its state changes. <a id=\"boss-situational-immunity-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-situational-immunity","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-situational-immunity","categoryIds":["catalog-part-8"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Situational immunity","description":"A temporary condition makes the boss immune until its state changes.","image":{"src":"images/mechanics/boss-final-dmq29xa5hha-127.webp","width":640,"height":360,"game":"Hollow Knight","sourceUrl":"https://www.youtube.com/watch?v=dMq29xa5hhA&t=127s","originalUrl":"https://www.youtube.com/watch?v=dMq29xa5hhA","sourceFrameSeconds":127,"credit":"Team Cherry; gameplay capture by Metamorfosis Gaming","rights":"Game graphics © Team Cherry. Gameplay recording by Metamorfosis Gaming. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Hollow Knight: Uumuu’s protective membrane covers its vulnerable core","alt":"Hollow Knight: Uumuu’s protective membrane covers its vulnerable core","markers":[{"x":83,"y":32,"label":"The intact membrane prevents the normal damage opportunity"}]},"tips":["Make the protection-removal condition visible and confirm the damage window."],"examples":[{"title":"Hollow Knight","url":"https://www.youtube.com/watch?v=dMq29xa5hhA&t=127s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}