{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-shockwave","type":"mechanic","id":"boss-fight-atlas--boss-shockwave","lang":"en","title":"Shockwave","summary":"A wavefront expands from its source and crosses player positions.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shockwave/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-shockwave.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-shockwave.md","aliases":[],"tags":["Boss fights","Zones and traps"],"sourceIds":["source-5ce3b79ac7527952","source-5af76034bdffdb9d","source-eef81b16224f1c1d","source-33fd2e5b8feccbc5","source-fe1d941d246fcb74","source-baf38070a8989361","source-945019fe5d82d809","source-0bb18e37eb92d9c5","source-631be35bfaa1db07"],"sources":[{"id":"source-5ce3b79ac7527952","title":"Boss Fight Atlas: Shockwave (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/shockwave/","verifiedAt":null},{"id":"source-5af76034bdffdb9d","title":"Boss Fight Atlas: Shockwave (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/shockwave/","verifiedAt":null},{"id":"source-eef81b16224f1c1d","title":"Horn Beetle · Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=61s","verifiedAt":null},{"id":"source-33fd2e5b8feccbc5","title":"False Knight · Hollow Knight","url":"https://www.youtube.com/watch?v=rwZmf4u366o&t=151s","verifiedAt":null},{"id":"source-fe1d941d246fcb74","title":"Godfrey, First Elden Lord · Elden Ring","url":"https://www.youtube.com/watch?v=U2jd1fqLpsE&t=180s","verifiedAt":null},{"id":"source-baf38070a8989361","title":"Enemy Attacks and Telegraphing · Mike Stout","url":"https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"Boss Up: Boss Battle Design · GDC Vault","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-0bb18e37eb92d9c5","title":"Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=103s","verifiedAt":null},{"id":"source-631be35bfaa1db07","title":"Hollow Knight","url":"https://www.youtube.com/watch?v=rwZmf4u366o&t=166s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A wavefront expands from its source and crosses player positions."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-shockwave-rule\"></a>\n\n- A wavefront expands from its source and crosses player positions. <a id=\"boss-shockwave-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-shockwave","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-shockwave","categoryIds":["catalog-part-4"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Shockwave","description":"A wavefront expands from its source and crosses player positions.","image":{"src":"images/mechanics/boss-frame-dvub8cimpig-103.webp","width":1280,"height":720,"game":"Ori and the Will of the Wisps","credit":"Moon Studios / Xbox Game Studios; gameplay capture by Gellot","rights":"Game graphics © Moon Studios / Xbox Game Studios. Gameplay recording by Gellot. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.","sourceFrameSeconds":103,"sourceUrl":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=103s","originalUrl":"https://www.youtube.com/watch?v=DvuB8cImPIg","caption":"A wave from the beetle’s impact travels along the floor","alt":"A wave from the beetle’s impact travels along the floor","markers":[{"x":17,"y":71,"label":"The orange wave is separated from the boss’s body"}]},"tips":["Distinguish the impact point from the moving front and test how the player crosses it."],"examples":[{"title":"Hollow Knight","url":"https://www.youtube.com/watch?v=rwZmf4u366o&t=166s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}