{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-ricochet-projectile","type":"mechanic","id":"boss-fight-atlas--boss-ricochet-projectile","lang":"en","title":"Ricochet projectile","summary":"A boundary collision changes a projectile's subsequent direction.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ricochet-projectile/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-ricochet-projectile.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-ricochet-projectile.md","aliases":[],"tags":["Boss fights","Projectiles"],"sourceIds":["source-d76ab8061e35e4a9","source-c73e6c4b98ec3c21","source-bf349c4c36497926","source-bd7f29d88bb94419","source-8257284e3816dc3e","source-73b3ffc2ba6c4e92","source-945019fe5d82d809","source-428086e3f830823e"],"sources":[{"id":"source-d76ab8061e35e4a9","title":"Boss Fight Atlas: Ricochet projectile (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ricochet-projectile/","verifiedAt":null},{"id":"source-c73e6c4b98ec3c21","title":"Boss Fight Atlas: Ricochet projectile (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ricochet-projectile/","verifiedAt":null},{"id":"source-bf349c4c36497926","title":"Dung Defender · Hollow Knight","url":"https://www.youtube.com/watch?v=xJzK50Cb24s&t=14s","verifiedAt":null},{"id":"source-bd7f29d88bb94419","title":"Wally Warbles · Cuphead","url":"https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=58s","verifiedAt":null},{"id":"source-8257284e3816dc3e","title":"Ziva the Engineer · V Rising","url":"https://www.youtube.com/watch?v=2FaqtlB36V8&t=24s","verifiedAt":null},{"id":"source-73b3ffc2ba6c4e92","title":"V Rising developers on Ziva the Engineer · PlayStation Blog","url":"https://blog.playstation.com/2024/06/03/v-rising-devs-deep-drive-into-boss-encounters-coming-to-ps5-june-11/","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"Boss Up: Boss Battle Design · GDC Vault","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-428086e3f830823e","title":"Hollow Knight","url":"https://www.youtube.com/watch?v=xJzK50Cb24s&t=40s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A boundary collision changes a projectile's subsequent direction."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-ricochet-projectile-rule\"></a>\n\n- A boundary collision changes a projectile's subsequent direction. <a id=\"boss-ricochet-projectile-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-ricochet-projectile","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-ricochet-projectile","categoryIds":["catalog-part-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Ricochet projectile","description":"A boundary collision changes a projectile's subsequent direction.","image":{"src":"images/mechanics/boss-frame-xjzk50cb24s-40.webp","width":854,"height":480,"game":"Hollow Knight","sourceUrl":"https://www.youtube.com/watch?v=xJzK50Cb24s&t=40s","originalUrl":"https://www.youtube.com/watch?v=xJzK50Cb24s","sourceFrameSeconds":40,"credit":"Team Cherry; gameplay capture by PC Indie Master Race","rights":"Game graphics © Team Cherry. Gameplay recording by PC Indie Master Race. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Dung Defender’s balls bounce off surfaces","alt":"Dung Defender’s balls bounce off surfaces","markers":[{"x":61,"y":31,"label":"A ball remains dangerous after bouncing"}]},"tips":["Keep bounce rules consistent and make surface contact visible."],"examples":[{"title":"Hollow Knight","url":"https://www.youtube.com/watch?v=xJzK50Cb24s&t=40s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}