{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-recovery","type":"mechanic","id":"boss-fight-atlas--boss-recovery","lang":"en","title":"Recovery","summary":"After attacking, the boss has limited actions and offers a response opportunity.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-recovery/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-recovery.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-recovery.md","aliases":[],"tags":["Boss fights","Structure and readability"],"sourceIds":["source-42e0bb8cf7564104","source-cdb9dc64b51103e6","source-eef81b16224f1c1d","source-33fd2e5b8feccbc5","source-7360c1deba7d486c","source-493d43d294a92bc2","source-945019fe5d82d809","source-9afad7c96fda6ea2","source-83e6d511e27b8786"],"sources":[{"id":"source-42e0bb8cf7564104","title":"Boss Fight Atlas: Recovery (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/recovery/","verifiedAt":null},{"id":"source-cdb9dc64b51103e6","title":"Boss Fight Atlas: Recovery (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/recovery/","verifiedAt":null},{"id":"source-eef81b16224f1c1d","title":"Horn Beetle · Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=61s","verifiedAt":null},{"id":"source-33fd2e5b8feccbc5","title":"False Knight · Hollow Knight","url":"https://www.youtube.com/watch?v=rwZmf4u366o&t=151s","verifiedAt":null},{"id":"source-7360c1deba7d486c","title":"Margit, the Fell Omen · Elden Ring","url":"https://www.youtube.com/watch?v=m60ucpQggJ0&t=131s","verifiedAt":null},{"id":"source-493d43d294a92bc2","title":"SF Seminar · Capcom — startup, active frames, and recovery","url":"https://game.capcom.com/cfn/sfv/column/131432?lang=en","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-9afad7c96fda6ea2","title":"GDC · Rebecca Vessal — data-driven boss attack chains","url":"https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss","verifiedAt":null},{"id":"source-83e6d511e27b8786","title":"Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=99s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"After attacking, the boss has limited actions and offers a response opportunity."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-recovery-rule\"></a>\n\n- After attacking, the boss has limited actions and offers a response opportunity. <a id=\"boss-recovery-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-recovery","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-recovery","categoryIds":["catalog-part-9"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Recovery","description":"After attacking, the boss has limited actions and offers a response opportunity.","image":{"src":"images/mechanics/boss-frame-dvub8cimpig-99.webp","width":1280,"height":720,"game":"Ori and the Will of the Wisps","sourceUrl":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=99s","originalUrl":"https://www.youtube.com/watch?v=DvuB8cImPIg","sourceFrameSeconds":99,"credit":"Moon Studios / Xbox Game Studios; gameplay capture by Gellot","rights":"Game graphics © Moon Studios / Xbox Game Studios. Gameplay recording by Gellot. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Horn Beetle remains on the platform between attacks","alt":"Horn Beetle remains on the platform between attacks","markers":[{"x":70,"y":61,"label":"The end of movement creates a chance to approach"}]},"tips":["Provide a readable response window after a strong move and show when it ends."],"examples":[{"title":"Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=99s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}