{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-pulse-beam","type":"mechanic","id":"boss-fight-atlas--boss-pulse-beam","lang":"en","title":"Pulse beam","summary":"A beam alternates damaging pulses with inactive intervals.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pulse-beam/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-pulse-beam.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-pulse-beam.md","aliases":[],"tags":["Boss fights","Beams"],"sourceIds":["source-4dde5639f0b156d6","source-f25f404e4edf687e","source-679b1a432f02ef76","source-ebaea703468dca89","source-3ea79db294c4f4bc","source-baf38070a8989361","source-945019fe5d82d809","source-83fd7f8d3a42d64d"],"sources":[{"id":"source-4dde5639f0b156d6","title":"Boss Fight Atlas: Pulse beam (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/pulse-beam/","verifiedAt":null},{"id":"source-f25f404e4edf687e","title":"Boss Fight Atlas: Pulse beam (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/pulse-beam/","verifiedAt":null},{"id":"source-679b1a432f02ef76","title":"Ares · Terraria: Calamity Mod","url":"https://www.youtube.com/watch?v=kcZ1Con5__k&t=50s","verifiedAt":null},{"id":"source-ebaea703468dca89","title":"Crystal Guardian · Hollow Knight","url":"https://www.youtube.com/watch?v=ZU03wr272AA&t=11s","verifiedAt":null},{"id":"source-3ea79db294c4f4bc","title":"Meta Ridley · Metroid Prime 3: Corruption","url":"https://www.youtube.com/watch?v=DkOIqOWGBwM&t=45s","verifiedAt":null},{"id":"source-baf38070a8989361","title":"Enemy Attacks and Telegraphing · Mike Stout","url":"https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"Boss Up: Boss Battle Design · GDC Vault","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-83fd7f8d3a42d64d","title":"Hollow Knight","url":"https://www.youtube.com/watch?v=ZU03wr272AA&t=8s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A beam alternates damaging pulses with inactive intervals."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-pulse-beam-rule\"></a>\n\n- A beam alternates damaging pulses with inactive intervals. <a id=\"boss-pulse-beam-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-pulse-beam","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-pulse-beam","categoryIds":["catalog-part-3"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Pulse beam","description":"A beam alternates damaging pulses with inactive intervals.","image":{"src":"images/mechanics/boss-final-zu03wr272aa-8.webp","width":640,"height":360,"game":"Hollow Knight","sourceUrl":"https://www.youtube.com/watch?v=ZU03wr272AA&t=8s","originalUrl":"https://www.youtube.com/watch?v=ZU03wr272AA","sourceFrameSeconds":8,"credit":"Team Cherry; gameplay capture by PC Indie Master Race","rights":"Game graphics © Team Cherry. Gameplay recording by PC Indie Master Race. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Hollow Knight: Crystal Guardian fires separate laser pulses","alt":"Hollow Knight: Crystal Guardian fires separate laser pulses","markers":[{"x":62,"y":61,"label":"The beam switches off between active shots, reopening space"}]},"tips":["Distinguish telegraph, active pulse and safe pause with a consistent rhythm."],"examples":[{"title":"Hollow Knight","url":"https://www.youtube.com/watch?v=ZU03wr272AA&t=8s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}