{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","type":"mechanic","id":"boss-fight-atlas--boss-projectile-rally","lang":"en","title":"Projectile rally","summary":"Returning a projectile creates a back-and-forth exchange until resolution.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-projectile-rally.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-projectile-rally.md","aliases":[],"tags":["Boss fights","Encounter goals and vulnerability"],"sourceIds":["source-e4cc7239178da62a","source-8c6c97e45ab558a4","source-8204808fd784efe6","source-0ecb4531d760d8ab","source-4045265f182f047f","source-c151324fe6097460","source-bbf0c0581a5c58a7","source-e8eda0b86be87944","source-2452aa304ea50615","source-6474aa4da39a1add","source-7c09fe026d4e25c1"],"sources":[{"id":"source-e4cc7239178da62a","title":"Boss Fight Atlas: Projectile rally (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/projectile-rally/","verifiedAt":null},{"id":"source-8c6c97e45ab558a4","title":"Boss Fight Atlas: Projectile rally (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/projectile-rally/","verifiedAt":null},{"id":"source-8204808fd784efe6","title":"Phantom Ganon · The Legend of Zelda: Four Swords Adventures","url":"https://www.youtube.com/watch?v=bSI_oswB1Kc&t=1s","verifiedAt":null},{"id":"source-0ecb4531d760d8ab","title":"Phantom Ganon · The Legend of Zelda: Ocarina of Time","url":"https://www.youtube.com/watch?v=gaPNvBsT8nQ&t=205s","verifiedAt":null},{"id":"source-4045265f182f047f","title":"Phantom Ganon · The Legend of Zelda: The Wind Waker","url":"https://www.youtube.com/watch?v=2F57Oo4N5EY&t=80s","verifiedAt":null},{"id":"source-c151324fe6097460","title":"Boss Up: Boss Battle Design","url":"https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf","verifiedAt":null},{"id":"source-bbf0c0581a5c58a7","title":"Dead Man's Volley — Zelda Dungeon Wiki","url":"https://www.zeldadungeon.net/wiki/Dead_Man%27s_Volley","verifiedAt":null},{"id":"source-e8eda0b86be87944","title":"Phantom Ganon — Zelda Dungeon Wiki","url":"https://zeldadungeon.net/wiki/Phantom_Ganon","verifiedAt":null},{"id":"source-2452aa304ea50615","title":"Phantom Ganon (Ocarina of Time) — Zelda Dungeon Wiki","url":"https://www.zeldadungeon.net/wiki/Phantom_Ganon_%28Ocarina_of_Time%29","verifiedAt":null},{"id":"source-6474aa4da39a1add","title":"Phantom Ganon (The Wind Waker) — Zelda Dungeon Wiki","url":"https://zeldadungeon.net/wiki/Phantom_Ganon_%28The_Wind_Waker%29","verifiedAt":null},{"id":"source-7c09fe026d4e25c1","title":"The Legend of Zelda: Four Swords Adventures","url":"https://www.youtube.com/watch?v=bSI_oswB1Kc&t=19s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Returning a projectile creates a back-and-forth exchange until resolution."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-projectile-rally-rule\"></a>\n\n- Returning a projectile creates a back-and-forth exchange until resolution. <a id=\"boss-projectile-rally-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-projectile-rally","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-projectile-rally","categoryIds":["catalog-part-11"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Projectile rally","description":"Returning a projectile creates a back-and-forth exchange until resolution.","image":{"src":"images/mechanics/boss-final-bsi-oswb1kc-19.webp","width":640,"height":360,"game":"The Legend of Zelda: Four Swords Adventures","sourceUrl":"https://www.youtube.com/watch?v=bSI_oswB1Kc&t=19s","originalUrl":"https://www.youtube.com/watch?v=bSI_oswB1Kc","sourceFrameSeconds":19,"credit":"Nintendo; gameplay capture by BeardBear","rights":"Game graphics © Nintendo. Gameplay recording by BeardBear. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Four Swords Adventures: Phantom Ganon’s green shot can be returned by sword","alt":"Four Swords Adventures: Phantom Ganon’s green shot can be returned by sword","markers":[{"x":47,"y":56,"label":"Hitting the projectile returns it to the boss and continues the rally"}]},"tips":["Distinguish returnable shots and show how their speed changes after a return."],"examples":[{"title":"The Legend of Zelda: Four Swords Adventures","url":"https://www.youtube.com/watch?v=bSI_oswB1Kc&t=19s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. 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