{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","type":"mechanic","id":"boss-fight-atlas--boss-persistent-progress","lang":"en","title":"Persistent encounter progress","summary":"Completed milestones survive defeat and shape the next attempt.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-persistent-progress.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-persistent-progress.md","aliases":[],"tags":["Boss fights","Encounter goals and vulnerability"],"sourceIds":["source-38fabeb256092dd9","source-c96e80a68d70538d","source-ca7ea21031b57c19","source-cc6d71af342e9558","source-d60e80807d26c58a","source-c151324fe6097460","source-91669a58d28ebe7b","source-1fbd9382966fea9b","source-0caed0eb19d70a35","source-158b150c81945282"],"sources":[{"id":"source-38fabeb256092dd9","title":"Boss Fight Atlas: Persistent encounter progress (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/persistent-progress/","verifiedAt":null},{"id":"source-c96e80a68d70538d","title":"Boss Fight Atlas: Persistent encounter progress (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/persistent-progress/","verifiedAt":null},{"id":"source-ca7ea21031b57c19","title":"Bed of Chaos · Dark Souls","url":"https://www.youtube.com/watch?v=THhfAmDDO54&t=42s","verifiedAt":null},{"id":"source-cc6d71af342e9558","title":"Omega Flowey · Undertale","url":"https://www.youtube.com/watch?v=vw18fj56V6E&t=5s","verifiedAt":null},{"id":"source-d60e80807d26c58a","title":"Omega · Final Fantasy XVI: Echoes of the Fallen","url":"https://www.youtube.com/watch?v=421w-jizqQk&t=129s","verifiedAt":null},{"id":"source-c151324fe6097460","title":"Boss Up: Boss Battle Design","url":"https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf","verifiedAt":null},{"id":"source-91669a58d28ebe7b","title":"Bed of Chaos persistent roots — Dark Souls Wiki","url":"https://darksouls.wikidot.com/the-bed-of-chaos","verifiedAt":null},{"id":"source-1fbd9382966fea9b","title":"Omega Flowey game-over behavior — Undertale Wiki","url":"https://undertale.wiki/w/Game_Over","verifiedAt":null},{"id":"source-0caed0eb19d70a35","title":"Final Fantasy XVI boss phase checkpoints","url":"https://game8.co/games/Final-Fantasy-XVI/archives/416293","verifiedAt":null},{"id":"source-158b150c81945282","title":"Omega health checkpoints — Gameranx","url":"https://gameranx.com/features/id/484934/article/final-fantasy-xvi-echoes-of-the-fallen-how-to-defeat-omega-and-complete-the-dlc/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Completed milestones survive defeat and shape the next attempt."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-persistent-progress-rule\"></a>\n\n- Completed milestones survive defeat and shape the next attempt. <a id=\"boss-persistent-progress-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-persistent-progress","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-persistent-progress","categoryIds":["catalog-part-11"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Persistent encounter progress","description":"Completed milestones survive defeat and shape the next attempt.","image":{"src":"images/mechanics/boss-final-thhfamddo54-42.webp","width":640,"height":360,"game":"Dark Souls","sourceUrl":"https://www.youtube.com/watch?v=THhfAmDDO54&t=42s","originalUrl":"https://www.youtube.com/watch?v=THhfAmDDO54","sourceFrameSeconds":42,"credit":"FromSoftware / Bandai Namco Entertainment; gameplay capture by Speer Gaming","rights":"Game graphics © FromSoftware / Bandai Namco Entertainment. Gameplay recording by Speer Gaming. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Dark Souls: destroying a Bed of Chaos side node records separate progress","alt":"Dark Souls: destroying a Bed of Chaos side node records separate progress","markers":[{"x":31,"y":46,"label":"A destroyed side node does not have to be destroyed again after death"}]},"tips":["Confirm the saved milestone and the state used for the next attempt."],"examples":[{"title":"Dark Souls","url":"https://www.youtube.com/watch?v=THhfAmDDO54&t=42s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}