{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-part-break","type":"mechanic","id":"boss-fight-atlas--boss-part-break","lang":"en","title":"Part break","summary":"Destroying a component changes the boss's abilities or vulnerability.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-part-break/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-part-break.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-part-break.md","aliases":[],"tags":["Boss fights","Defense"],"sourceIds":["source-84cb75432ffd2695","source-ed8bc8c5f6ecabbc","source-33149c582a572b1d","source-605c17c8498b7c71","source-963e2e086b258db3","source-6983f00d379a0f7b","source-aa30153cf812b085","source-f529d50192e29e72","source-df159132a7075f2e"],"sources":[{"id":"source-84cb75432ffd2695","title":"Boss Fight Atlas: Part break (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/part-break/","verifiedAt":null},{"id":"source-ed8bc8c5f6ecabbc","title":"Boss Fight Atlas: Part break (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/part-break/","verifiedAt":null},{"id":"source-33149c582a572b1d","title":"Dr. Kahl's Robot · Cuphead","url":"https://www.youtube.com/watch?v=6anMOwVo7tc&t=25s","verifiedAt":null},{"id":"source-605c17c8498b7c71","title":"Skeletron Prime · Terraria","url":"https://www.youtube.com/watch?v=8I2fVeypXFc&t=155s","verifiedAt":null},{"id":"source-963e2e086b258db3","title":"Slitherfang · Horizon Forbidden West","url":"https://www.youtube.com/watch?v=duhcPDxl9nc&t=20s","verifiedAt":null},{"id":"source-6983f00d379a0f7b","title":"Capcom · breaking large-monster parts can prevent specific actions","url":"https://blog.playstation.com/2026/03/12/prepare-for-monster-hunter-stories-3-on-march-13-with-a-recap-of-the-rpg-series-so-far/","verifiedAt":null},{"id":"source-aa30153cf812b085","title":"Guerrilla Games · machine armor can be stripped to change combat options","url":"https://www.guerrilla-games.com/read/15-minutes-of-new-gameplay-for-horizon-forbidden-west","verifiedAt":null},{"id":"source-f529d50192e29e72","title":"Bad Robot Games · independently breakable boss panels and explicit repair","url":"https://blog.playstation.com/2026/04/28/4loop-designing-the-ominous-cube-shaped-scanner-boss/","verifiedAt":null},{"id":"source-df159132a7075f2e","title":"Cuphead","url":"https://www.youtube.com/watch?v=6anMOwVo7tc&t=38s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Destroying a component changes the boss's abilities or vulnerability."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-part-break-rule\"></a>\n\n- Destroying a component changes the boss's abilities or vulnerability. <a id=\"boss-part-break-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-part-break","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-part-break","categoryIds":["catalog-part-8"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Part break","description":"Destroying a component changes the boss's abilities or vulnerability.","image":{"src":"images/mechanics/boss-frame-6anmowvo7tc-38.webp","width":854,"height":480,"game":"Cuphead","sourceUrl":"https://www.youtube.com/watch?v=6anMOwVo7tc&t=38s","originalUrl":"https://www.youtube.com/watch?v=6anMOwVo7tc","sourceFrameSeconds":38,"credit":"Studio MDHR; gameplay capture by Boss Fight Database","rights":"Game graphics © Studio MDHR. Gameplay recording by Boss Fight Database. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Destroyed components change Dr. Kahl’s robot","alt":"Destroyed components change Dr. Kahl’s robot","markers":[{"x":66,"y":55,"label":"Damaged body sections differ from intact components"}]},"tips":["Connect a broken part to a visible change in attacks or defenses."],"examples":[{"title":"Cuphead","url":"https://www.youtube.com/watch?v=6anMOwVo7tc&t=38s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}