{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-orbiting-projectiles","type":"mechanic","id":"boss-fight-atlas--boss-orbiting-projectiles","lang":"en","title":"Orbiting projectiles","summary":"Projectiles circle a center and constrain access to it.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-orbiting-projectiles/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-orbiting-projectiles.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-orbiting-projectiles.md","aliases":[],"tags":["Boss fights","Projectiles"],"sourceIds":["source-828f36ab00a0556c","source-d23d79d228821e77","source-4cc7a5533dbd20b7","source-6538426711d244d2","source-3d3788d4056a59ef","source-baf38070a8989361","source-945019fe5d82d809"],"sources":[{"id":"source-828f36ab00a0556c","title":"Boss Fight Atlas: Orbiting projectiles (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/orbiting-projectiles/","verifiedAt":null},{"id":"source-d23d79d228821e77","title":"Boss Fight Atlas: Orbiting projectiles (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/orbiting-projectiles/","verifiedAt":null},{"id":"source-4cc7a5533dbd20b7","title":"Soul Master · Hollow Knight","url":"https://www.youtube.com/watch?v=POpz58ucJwA&t=53s","verifiedAt":null},{"id":"source-6538426711d244d2","title":"Ceaseless Void · Terraria: Calamity Mod","url":"https://www.youtube.com/watch?v=ihgR1Tf_WGY&t=20s","verifiedAt":null},{"id":"source-3d3788d4056a59ef","title":"Gabriel, Judge of Hell · ULTRAKILL","url":"https://www.youtube.com/watch?v=h6e0-whg6EA&t=104s","verifiedAt":null},{"id":"source-baf38070a8989361","title":"Enemy Attacks and Telegraphing · Mike Stout","url":"https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"Boss Up: Boss Battle Design · GDC Vault","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Projectiles circle a center and constrain access to it."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-orbiting-projectiles-rule\"></a>\n\n- Projectiles circle a center and constrain access to it. <a id=\"boss-orbiting-projectiles-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-orbiting-projectiles","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-orbiting-projectiles","categoryIds":["catalog-part-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Orbiting projectiles","description":"Projectiles circle a center and constrain access to it.","image":{"src":"images/mechanics/boss-final-popz58ucjwa-53.webp","width":640,"height":360,"game":"Hollow Knight","sourceUrl":"https://www.youtube.com/watch?v=POpz58ucJwA&t=53s","originalUrl":"https://www.youtube.com/watch?v=POpz58ucJwA","sourceFrameSeconds":53,"credit":"Team Cherry; gameplay capture by New Dawn Games","rights":"Game graphics © Team Cherry. Gameplay recording by New Dawn Games. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Hollow Knight: orbs move around Soul Master","alt":"Hollow Knight: orbs move around Soul Master","markers":[{"x":66,"y":32,"label":"An orb belongs to a formation orbiting the moving boss"}]},"tips":["Distinguish movement of the orbit center from the projectiles’ rotation."],"examples":[{"title":"Hollow Knight","url":"https://www.youtube.com/watch?v=POpz58ucJwA&t=53s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}