{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-marked-area-strike","type":"mechanic","id":"boss-fight-atlas--boss-marked-area-strike","lang":"en","title":"Marked-area strike","summary":"A marker previews the location of a coming strike.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-marked-area-strike/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-marked-area-strike.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-marked-area-strike.md","aliases":[],"tags":["Boss fights","Zones and traps"],"sourceIds":["source-18c809ee8d5b53e7","source-6e95f7510a1ae07d","source-938d01176a1635ea","source-3d98aa5b859ad11b","source-fe1d941d246fcb74","source-baf38070a8989361","source-945019fe5d82d809","source-6fdaa4c7b8cb67e7"],"sources":[{"id":"source-18c809ee8d5b53e7","title":"Boss Fight Atlas: Marked-area strike (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/marked-area-strike/","verifiedAt":null},{"id":"source-6e95f7510a1ae07d","title":"Boss Fight Atlas: Marked-area strike (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/marked-area-strike/","verifiedAt":null},{"id":"source-938d01176a1635ea","title":"Shriek · Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=1165s","verifiedAt":null},{"id":"source-3d98aa5b859ad11b","title":"Absolute Radiance · Hollow Knight","url":"https://www.youtube.com/watch?v=bgh04-wCRyk&t=20s","verifiedAt":null},{"id":"source-fe1d941d246fcb74","title":"Godfrey, First Elden Lord · Elden Ring","url":"https://www.youtube.com/watch?v=U2jd1fqLpsE&t=180s","verifiedAt":null},{"id":"source-baf38070a8989361","title":"Enemy Attacks and Telegraphing · Mike Stout","url":"https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"Boss Up: Boss Battle Design · GDC Vault","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-6fdaa4c7b8cb67e7","title":"Enter the Gungeon","url":"https://www.youtube.com/watch?v=RV6vnqvy-4o&t=62s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A marker previews the location of a coming strike."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-marked-area-strike-rule\"></a>\n\n- A marker previews the location of a coming strike. <a id=\"boss-marked-area-strike-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-marked-area-strike","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-marked-area-strike","categoryIds":["catalog-part-4"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Marked-area strike","description":"A marker previews the location of a coming strike.","image":{"src":"images/mechanics/boss-final-rv6vnqvy-4o-62.webp","width":640,"height":360,"game":"Enter the Gungeon","sourceUrl":"https://www.youtube.com/watch?v=RV6vnqvy-4o&t=62s","originalUrl":"https://www.youtube.com/watch?v=RV6vnqvy-4o","sourceFrameSeconds":62,"credit":"Dodge Roll / Devolver Digital; gameplay capture by RiggyRob + Pimmsy Play","rights":"Game graphics © Dodge Roll / Devolver Digital. Gameplay recording by RiggyRob + Pimmsy Play. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Enter the Gungeon: red sectors preview the coming danger area","alt":"Enter the Gungeon: red sectors preview the coming danger area","markers":[{"x":47,"y":66,"label":"The telegraph previews the sector that players need to leave"}]},"tips":["Match telegraph boundaries to the hit and allow enough time to leave the area."],"examples":[{"title":"Enter the Gungeon","url":"https://www.youtube.com/watch?v=RV6vnqvy-4o&t=62s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}