{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","type":"mechanic","id":"boss-fight-atlas--boss-loadout-mirror","lang":"en","title":"Loadout mirror","summary":"A snapshot of player equipment determines the boss's ability package.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-loadout-mirror.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-loadout-mirror.md","aliases":[],"tags":["Boss fights","States, resources, and scaling"],"sourceIds":["source-0fbbdc7c268f7497","source-c76d72f6c7173966","source-f1935d78b5cbbf40","source-b4f5267ff5fe4144","source-132f817f48e6a907","source-c151324fe6097460","source-e3aea99fd6ab3711","source-589339ad10a69e48","source-3011cb6d4f43ec97","source-7ce93a8527f6b3dc"],"sources":[{"id":"source-0fbbdc7c268f7497","title":"Boss Fight Atlas: Loadout mirror (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/loadout-mirror/","verifiedAt":null},{"id":"source-c76d72f6c7173966","title":"Boss Fight Atlas: Loadout mirror (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/loadout-mirror/","verifiedAt":null},{"id":"source-f1935d78b5cbbf40","title":"Mimic Tear · Elden Ring","url":"https://www.youtube.com/watch?v=42alQxG2XRE&t=13s","verifiedAt":null},{"id":"source-b4f5267ff5fe4144","title":"Doppelganger · Castlevania: Portrait of Ruin","url":"https://www.youtube.com/watch?v=M3KtcwsqhA4&t=2206s","verifiedAt":null},{"id":"source-132f817f48e6a907","title":"Pinocchio the Copycat · Library of Ruina","url":"https://www.youtube.com/watch?v=EngMNNJFjBE&t=130s","verifiedAt":null},{"id":"source-c151324fe6097460","title":"Boss Up: Boss Battle Design","url":"https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf","verifiedAt":null},{"id":"source-e3aea99fd6ab3711","title":"Mimic Tear — Elden Ring Wiki","url":"https://eldenring.wiki.gg/wiki/Mimic_Tear","verifiedAt":null},{"id":"source-589339ad10a69e48","title":"Doppelganger — Castlevania Wiki","url":"https://castlevania.fandom.com/wiki/Doppelganger","verifiedAt":null},{"id":"source-3011cb6d4f43ec97","title":"Pinocchio — Library of Ruina Wiki","url":"https://library-of-ruina.fandom.com/wiki/Pinocchio","verifiedAt":null},{"id":"source-7ce93a8527f6b3dc","title":"Elden Ring","url":"https://www.youtube.com/watch?v=42alQxG2XRE&t=38s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A snapshot of player equipment determines the boss's ability package."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-loadout-mirror-rule\"></a>\n\n- A snapshot of player equipment determines the boss's ability package. <a id=\"boss-loadout-mirror-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-loadout-mirror","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-loadout-mirror","categoryIds":["catalog-part-12"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Loadout mirror","description":"A snapshot of player equipment determines the boss's ability package.","image":{"src":"images/mechanics/boss-final-42alqxg2xre-38.webp","width":854,"height":480,"game":"Elden Ring","sourceUrl":"https://www.youtube.com/watch?v=42alQxG2XRE&t=38s","originalUrl":"https://www.youtube.com/watch?v=42alQxG2XRE","sourceFrameSeconds":38,"credit":"FromSoftware / Bandai Namco Entertainment; gameplay capture by Esoterickk","rights":"Game graphics © FromSoftware / Bandai Namco Entertainment. Gameplay recording by Esoterickk. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Elden Ring: Mimic Tear uses the player’s loadout snapshot at its appearance","alt":"Elden Ring: Mimic Tear uses the player’s loadout snapshot at its appearance","markers":[{"x":66,"y":56,"label":"The copy inherits equipment at creation, not every later loadout change"}]},"tips":["Define the snapshot moment and keep appearance, weapons and available actions consistent."],"examples":[{"title":"Elden Ring","url":"https://www.youtube.com/watch?v=42alQxG2XRE&t=38s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}