{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-lingering-hazard","type":"mechanic","id":"boss-fight-atlas--boss-lingering-hazard","lang":"en","title":"Lingering hazard","summary":"An attacked location remains hazardous for a period afterward.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-lingering-hazard/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-lingering-hazard.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-lingering-hazard.md","aliases":[],"tags":["Boss fights","Zones and traps"],"sourceIds":["source-44bad2bc7caeb684","source-82a4e3b7fe9bf79d","source-47cd13290fc05721","source-938d01176a1635ea","source-8257284e3816dc3e","source-73b3ffc2ba6c4e92","source-945019fe5d82d809","source-b96949457d584b59"],"sources":[{"id":"source-44bad2bc7caeb684","title":"Boss Fight Atlas: Lingering hazard (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/lingering-hazard/","verifiedAt":null},{"id":"source-82a4e3b7fe9bf79d","title":"Boss Fight Atlas: Lingering hazard (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/lingering-hazard/","verifiedAt":null},{"id":"source-47cd13290fc05721","title":"High Dragun · Enter the Gungeon","url":"https://www.youtube.com/watch?v=aKALjUZqhXA&t=103s","verifiedAt":null},{"id":"source-938d01176a1635ea","title":"Shriek · Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=1165s","verifiedAt":null},{"id":"source-8257284e3816dc3e","title":"Ziva the Engineer · V Rising","url":"https://www.youtube.com/watch?v=2FaqtlB36V8&t=24s","verifiedAt":null},{"id":"source-73b3ffc2ba6c4e92","title":"V Rising developers on Ziva the Engineer · PlayStation Blog","url":"https://blog.playstation.com/2024/06/03/v-rising-devs-deep-drive-into-boss-encounters-coming-to-ps5-june-11/","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"Boss Up: Boss Battle Design · GDC Vault","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-b96949457d584b59","title":"Hollow Knight","url":"https://www.youtube.com/watch?v=bgh04-wCRyk&t=62s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"An attacked location remains hazardous for a period afterward."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-lingering-hazard-rule\"></a>\n\n- An attacked location remains hazardous for a period afterward. <a id=\"boss-lingering-hazard-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-lingering-hazard","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-lingering-hazard","categoryIds":["catalog-part-4"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Lingering hazard","description":"An attacked location remains hazardous for a period afterward.","image":{"src":"images/mechanics/boss-final-bgh04-wcryk-62.webp","width":640,"height":360,"game":"Hollow Knight","sourceUrl":"https://www.youtube.com/watch?v=bgh04-wCRyk&t=62s","originalUrl":"https://www.youtube.com/watch?v=bgh04-wCRyk","sourceFrameSeconds":62,"credit":"Team Cherry; gameplay capture by PrizMatex","rights":"Game graphics © Team Cherry. Gameplay recording by PrizMatex. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Hollow Knight: floor spikes remain active during subsequent attacks","alt":"Hollow Knight: floor spikes remain active during subsequent attacks","markers":[{"x":34,"y":89,"label":"The hazardous floor persists while the boss adds another threat"}]},"tips":["Show when the hazard expires and account for it when planning the next attack."],"examples":[{"title":"Hollow Knight","url":"https://www.youtube.com/watch?v=bgh04-wCRyk&t=62s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}