{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","type":"mechanic","id":"boss-fight-atlas--boss-interface-interaction","lang":"en","title":"Interface interaction","summary":"Responding to a threat involves a microphone, controller or another external interface.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-interface-interaction.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-interface-interaction.md","aliases":[],"tags":["Boss fights","States, resources, and scaling"],"sourceIds":["source-32dd92fd3df5145a","source-e3bd1d1c01a380a9","source-3353a789cfa5d986","source-753f070e5b28f735","source-a004d58ceb418d41","source-b668426ec05a3d7e","source-b00dd3047056691f","source-b605b69287ff0316","source-c151324fe6097460","source-3cbe1b6ce824ddd2"],"sources":[{"id":"source-32dd92fd3df5145a","title":"Boss Fight Atlas: Interface interaction (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/interface-interaction/","verifiedAt":null},{"id":"source-e3bd1d1c01a380a9","title":"Boss Fight Atlas: Interface interaction (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/interface-interaction/","verifiedAt":null},{"id":"source-3353a789cfa5d986","title":"Psycho Mantis · Metal Gear Solid","url":"https://www.youtube.com/watch?v=UGRCf4WZWoE&t=1s","verifiedAt":null},{"id":"source-753f070e5b28f735","title":"Fawful Express · Mario & Luigi: Bowser's Inside Story","url":"https://www.youtube.com/watch?v=oIlxKFpcuCY&t=55s","verifiedAt":null},{"id":"source-a004d58ceb418d41","title":"The Archivist · Inscryption","url":"https://www.youtube.com/watch?v=cZtZgHn_Szk&t=42s","verifiedAt":null},{"id":"source-b668426ec05a3d7e","title":"Metal Gear Solid — Psycho Mantis — Metagaming","url":"https://manifold.umn.edu/projects/metagaming/resource/metal-gear-solid-psycho-mantis","verifiedAt":null},{"id":"source-b00dd3047056691f","title":"Mario & Luigi: Bowser's Inside Story instruction booklet","url":"https://superluigibros.com/downloads/manuals/ds/DS_Mario_Luigi_IS_ENG.pdf","verifiedAt":null},{"id":"source-b605b69287ff0316","title":"How to defeat The Archivist (Act 3) in Inscryption — Gamepur","url":"https://www.gamepur.com/guides/how-to-defeat-the-archivist-act-3-in-inscryption","verifiedAt":null},{"id":"source-c151324fe6097460","title":"Boss Up: Boss Battle Design","url":"https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf","verifiedAt":null},{"id":"source-3cbe1b6ce824ddd2","title":"Metal Gear Solid (Master Collection)","url":"https://www.youtube.com/watch?v=UGRCf4WZWoE&t=138s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Responding to a threat involves a microphone, controller or another external interface."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-interface-interaction-rule\"></a>\n\n- Responding to a threat involves a microphone, controller or another external interface. <a id=\"boss-interface-interaction-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-interface-interaction","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-interface-interaction","categoryIds":["catalog-part-12"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Interface interaction","description":"Responding to a threat involves a microphone, controller or another external interface.","image":{"src":"images/mechanics/boss-final-ugrcf4wzwoe-138.webp","width":854,"height":480,"game":"Metal Gear Solid (Master Collection)","sourceUrl":"https://www.youtube.com/watch?v=UGRCf4WZWoE&t=138s","originalUrl":"https://www.youtube.com/watch?v=UGRCf4WZWoE","sourceFrameSeconds":138,"credit":"Konami; gameplay capture by IGN","rights":"Game graphics © Konami. Gameplay recording by IGN. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Metal Gear Solid: Master Collection’s virtual P2 port for the Mantis fight","alt":"Metal Gear Solid: Master Collection’s virtual P2 port for the Mantis fight","markers":[{"x":69,"y":46,"label":"Changing controller ports helps bypass Psycho Mantis’s input reading"}]},"tips":["Provide an accessible equivalent of the external action on every supported device."],"examples":[{"title":"Metal Gear Solid (Master Collection)","url":"https://www.youtube.com/watch?v=UGRCf4WZWoE&t=138s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}