{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-hazard-trail","type":"mechanic","id":"boss-fight-atlas--boss-hazard-trail","lang":"en","title":"Hazard trail","summary":"A moving source leaves hazardous patches behind it.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-hazard-trail/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-hazard-trail.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-hazard-trail.md","aliases":[],"tags":["Boss fights","Zones and traps"],"sourceIds":["source-000e2479b82e23c4","source-bb3baffd13af61be","source-938d01176a1635ea","source-f11ef1d99a1763be","source-8257284e3816dc3e","source-73b3ffc2ba6c4e92","source-945019fe5d82d809","source-4a663b9b8717d5b9"],"sources":[{"id":"source-000e2479b82e23c4","title":"Boss Fight Atlas: Hazard trail (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/hazard-trail/","verifiedAt":null},{"id":"source-bb3baffd13af61be","title":"Boss Fight Atlas: Hazard trail (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/hazard-trail/","verifiedAt":null},{"id":"source-938d01176a1635ea","title":"Shriek · Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=1165s","verifiedAt":null},{"id":"source-f11ef1d99a1763be","title":"Dancer of the Boreal Valley · Dark Souls III","url":"https://www.youtube.com/watch?v=vCWh1bhHNKo&t=38s","verifiedAt":null},{"id":"source-8257284e3816dc3e","title":"Ziva the Engineer · V Rising","url":"https://www.youtube.com/watch?v=2FaqtlB36V8&t=24s","verifiedAt":null},{"id":"source-73b3ffc2ba6c4e92","title":"V Rising developers on Ziva the Engineer · PlayStation Blog","url":"https://blog.playstation.com/2024/06/03/v-rising-devs-deep-drive-into-boss-encounters-coming-to-ps5-june-11/","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"Boss Up: Boss Battle Design · GDC Vault","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-4a663b9b8717d5b9","title":"Hollow Knight","url":"https://www.youtube.com/watch?v=7JWQ9KjwPyE&t=46.5s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A moving source leaves hazardous patches behind it."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-hazard-trail-rule\"></a>\n\n- A moving source leaves hazardous patches behind it. <a id=\"boss-hazard-trail-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-hazard-trail","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-hazard-trail","categoryIds":["catalog-part-4"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Hazard trail","description":"A moving source leaves hazardous patches behind it.","image":{"src":"images/mechanics/boss-final-7jwq9kjwpye-46p5.webp","width":854,"height":480,"game":"Hollow Knight","sourceUrl":"https://www.youtube.com/watch?v=7JWQ9KjwPyE&t=46.5s","originalUrl":"https://www.youtube.com/watch?v=7JWQ9KjwPyE","sourceFrameSeconds":46.5,"credit":"Team Cherry; gameplay capture by fireb0rn","rights":"Game graphics © Team Cherry. Gameplay recording by fireb0rn. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Hollow Knight: Nightmare King Grimm’s dash leaves a fire trail","alt":"Hollow Knight: Nightmare King Grimm’s dash leaves a fire trail","markers":[{"x":26,"y":79,"label":"Fire behind the moving boss temporarily preserves a hazardous path"}]},"tips":["Distinguish the source from its trail and show the order in which segments fade."],"examples":[{"title":"Hollow Knight","url":"https://www.youtube.com/watch?v=7JWQ9KjwPyE&t=46.5s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}