{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-grab","type":"mechanic","id":"boss-fight-atlas--boss-grab","lang":"en","title":"Grab","summary":"A player caught by the grab temporarily loses freedom of action.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-grab/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-grab.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-grab.md","aliases":[],"tags":["Boss fights","Body and melee"],"sourceIds":["source-94fced98cdffade2","source-d7f9bb49c207d197","source-5f5c083d6d1df8d1","source-ae5a1fc00f4979fa","source-fe1d941d246fcb74","source-baf38070a8989361","source-945019fe5d82d809","source-04392d9a0e397f41"],"sources":[{"id":"source-94fced98cdffade2","title":"Boss Fight Atlas: Grab (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/grab/","verifiedAt":null},{"id":"source-d7f9bb49c207d197","title":"Boss Fight Atlas: Grab (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/grab/","verifiedAt":null},{"id":"source-5f5c083d6d1df8d1","title":"Raven Beak · Metroid Dread","url":"https://www.youtube.com/watch?v=xKjd8I4XTzs&t=60s","verifiedAt":null},{"id":"source-ae5a1fc00f4979fa","title":"Guardian Ape · Sekiro: Shadows Die Twice","url":"https://www.youtube.com/watch?v=V1HIzA6O4Rw&t=55s","verifiedAt":null},{"id":"source-fe1d941d246fcb74","title":"Godfrey, First Elden Lord · Elden Ring","url":"https://www.youtube.com/watch?v=U2jd1fqLpsE&t=180s","verifiedAt":null},{"id":"source-baf38070a8989361","title":"Enemy Attacks and Telegraphing · Mike Stout","url":"https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"Boss Up: Boss Battle Design · GDC Vault","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-04392d9a0e397f41","title":"Metroid Dread","url":"https://www.youtube.com/watch?v=xKjd8I4XTzs&t=91s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A player caught by the grab temporarily loses freedom of action."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-grab-rule\"></a>\n\n- A player caught by the grab temporarily loses freedom of action. <a id=\"boss-grab-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-grab","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-grab","categoryIds":["catalog-part-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Grab","description":"A player caught by the grab temporarily loses freedom of action.","image":{"src":"images/mechanics/boss-final-xkjd8i4xtzs-91.webp","width":854,"height":480,"game":"Metroid Dread","sourceUrl":"https://www.youtube.com/watch?v=xKjd8I4XTzs&t=91s","originalUrl":"https://www.youtube.com/watch?v=xKjd8I4XTzs","sourceFrameSeconds":91,"credit":"Nintendo / MercurySteam; gameplay capture by Gaming Since Gaming","rights":"Game graphics © Nintendo / MercurySteam. Gameplay recording by Gaming Since Gaming. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Metroid Dread: Raven Beak prepares a counterable grab","alt":"Metroid Dread: Raven Beak prepares a counterable grab","markers":[{"x":80,"y":64,"label":"The dash preparation provides a response window before grabbing Samus"}]},"tips":["Distinguish grabs from ordinary hits and explain the available escape response."],"examples":[{"title":"Metroid Dread","url":"https://www.youtube.com/watch?v=xKjd8I4XTzs&t=91s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}