{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-gaze-check","type":"mechanic","id":"boss-fight-atlas--boss-gaze-check","lang":"en","title":"Gaze check","summary":"The outcome depends on character facing relative to a source at the check time.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-gaze-check/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-gaze-check.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-gaze-check.md","aliases":[],"tags":["Boss fights","Cooperative coordination"],"sourceIds":["source-ad69c68f4b0453ce","source-89d56df8819aeea9","source-2640e6924a8175db","source-cc785c58e8fbe07f","source-6a2f3233839d6ab3","source-42a32f1d74c74c8a","source-449a47004be99a7d","source-d7035bc6e362e07d","source-da308b21b292bb08"],"sources":[{"id":"source-ad69c68f4b0453ce","title":"Boss Fight Atlas: Gaze check (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/gaze-check/","verifiedAt":null},{"id":"source-89d56df8819aeea9","title":"Boss Fight Atlas: Gaze check (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/gaze-check/","verifiedAt":null},{"id":"source-2640e6924a8175db","title":"Angra Mainyu · Final Fantasy XIV","url":"https://www.youtube.com/watch?v=aBeE11Szc1Y&t=82s","verifiedAt":null},{"id":"source-cc785c58e8fbe07f","title":"Yogg-Saron · World of Warcraft","url":"https://www.youtube.com/watch?v=Y2__yntqv2c&t=900s","verifiedAt":null},{"id":"source-6a2f3233839d6ab3","title":"Angel and Demon · Cuphead","url":"https://www.youtube.com/watch?v=-O2tsb2Um94&t=15s","verifiedAt":null},{"id":"source-42a32f1d74c74c8a","title":"Gaze mechanic — Final Fantasy XIV Community Wiki","url":"https://ffxiv.consolegameswiki.com/wiki/Gaze","verifiedAt":null},{"id":"source-449a47004be99a7d","title":"Yogg-Saron encounter and Lunatic Gaze — Wowhead","url":"https://www.wowhead.com/wotlk/guide/raids/ulduar/yogg-saron-strategy","verifiedAt":null},{"id":"source-d7035bc6e362e07d","title":"One Hell Of A Dream — Cuphead Wiki","url":"https://cuphead.wiki.gg/wiki/One_Hell_Of_A_Dream","verifiedAt":null},{"id":"source-da308b21b292bb08","title":"Final Fantasy XIV","url":"https://www.youtube.com/watch?v=aBeE11Szc1Y&t=92s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The outcome depends on character facing relative to a source at the check time."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-gaze-check-rule\"></a>\n\n- The outcome depends on character facing relative to a source at the check time. <a id=\"boss-gaze-check-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-gaze-check","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-gaze-check","categoryIds":["catalog-part-14"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Gaze check","description":"The outcome depends on character facing relative to a source at the check time.","image":{"src":"images/mechanics/boss-final-abee11szc1y-92.webp","width":640,"height":360,"game":"Final Fantasy XIV","sourceUrl":"https://www.youtube.com/watch?v=aBeE11Szc1Y&t=92s","originalUrl":"https://www.youtube.com/watch?v=aBeE11Szc1Y","sourceFrameSeconds":92,"credit":"Square Enix; gameplay capture by deb0 gaming","rights":"Game graphics © Square Enix. Gameplay recording by deb0 gaming. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Final Fantasy XIV: Angra Mainyu’s Mortal Gaze checks character facing","alt":"Final Fantasy XIV: Angra Mainyu’s Mortal Gaze checks character facing","markers":[{"x":66,"y":57,"label":"Turn the character away; rotating the camera does not avoid Mortal Gaze"}]},"tips":["Clearly identify the gaze source and the moment character facing is checked."],"examples":[{"title":"Final Fantasy XIV","url":"https://www.youtube.com/watch?v=aBeE11Szc1Y&t=92s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}