{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","type":"mechanic","id":"boss-fight-atlas--boss-forced-scrolling","lang":"en","title":"Forced scrolling","summary":"Scrolling play space forces continued movement.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-forced-scrolling.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-forced-scrolling.md","aliases":[],"tags":["Boss fights","Space, movement, and perception"],"sourceIds":["source-35073e2cf2f3d8d6","source-1f333e88ba3523c2","source-ec64407838b43d53","source-841296aad4122f16","source-313d8071c1f735b9","source-945019fe5d82d809","source-a3d59e0f847d690e","source-44b7158661096014","source-6bbfa86208e812b2","source-3d0d79e57f9a03fc"],"sources":[{"id":"source-35073e2cf2f3d8d6","title":"Boss Fight Atlas: Forced scrolling (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/forced-scrolling/","verifiedAt":null},{"id":"source-1f333e88ba3523c2","title":"Boss Fight Atlas: Forced scrolling (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/forced-scrolling/","verifiedAt":null},{"id":"source-ec64407838b43d53","title":"Ginso Tree escape · Ori and the Blind Forest","url":"https://www.youtube.com/watch?v=yhdU9vuaqZQ&t=653s","verifiedAt":null},{"id":"source-841296aad4122f16","title":"Super Bowser · New Super Mario Bros. 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Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-forced-scrolling","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-forced-scrolling","categoryIds":["catalog-part-10"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Forced scrolling","description":"Scrolling play space forces continued movement.","image":{"src":"images/mechanics/boss-final-1qrti6rrscc-5.webp","width":854,"height":480,"game":"Sonic Advance 2","sourceUrl":"https://www.youtube.com/watch?v=1Qrti6Rrscc&t=5s","originalUrl":"https://www.youtube.com/watch?v=1Qrti6Rrscc","sourceFrameSeconds":5,"credit":"SEGA / Dimps; gameplay capture by NintenU","rights":"Game graphics © SEGA / Dimps. Gameplay recording by NintenU. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Sonic Advance 2: the encounter runs along a continuously scrolling route","alt":"Sonic Advance 2: the encounter runs along a continuously scrolling route","markers":[{"x":40,"y":83,"label":"Route motion requires staying in the usable screen area"}]},"tips":["Check required forward speed and reaction time near screen boundaries."],"examples":[{"title":"Sonic Advance 2","url":"https://www.youtube.com/watch?v=1Qrti6Rrscc&t=5s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. 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