{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","type":"mechanic","id":"boss-fight-atlas--boss-forced-inertia","lang":"en","title":"Forced inertia","summary":"Retained momentum limits immediate changes in movement.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-forced-inertia.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-forced-inertia.md","aliases":[],"tags":["Boss fights","Space, movement, and perception"],"sourceIds":["source-42e96465955e68b3","source-3ac94a63c5d97caf","source-7d0a9c7738a8dfd9","source-07d23e68a252430a","source-8f9909e749b97cc9","source-945019fe5d82d809","source-28ca554e24c02b1c","source-f3c0f727c418687c","source-624baeea4749cf9c","source-ebd11748f5bf1645"],"sources":[{"id":"source-42e96465955e68b3","title":"Boss Fight Atlas: Forced inertia (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/forced-inertia/","verifiedAt":null},{"id":"source-3ac94a63c5d97caf","title":"Boss Fight Atlas: Forced inertia (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/forced-inertia/","verifiedAt":null},{"id":"source-7d0a9c7738a8dfd9","title":"Ice Man · Mega Man","url":"https://www.youtube.com/watch?v=lTRIaXXPRfs&t=1s","verifiedAt":null},{"id":"source-07d23e68a252430a","title":"Demon Itsy · Croc: Legend of the Gobbos","url":"https://www.youtube.com/watch?v=It3Yjfd_Ojw&t=1s","verifiedAt":null},{"id":"source-8f9909e749b97cc9","title":"Shiva · Final Fantasy XIV","url":"https://www.youtube.com/watch?v=qK9YaAE-oRk&t=380s","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-28ca554e24c02b1c","title":"Final Fantasy XIV Online Wiki — The Akh Afah Amphitheatre (Extreme)","url":"https://ffxiv.consolegameswiki.com/wiki/The_Akh_Afah_Amphitheatre_(Extreme)","verifiedAt":null},{"id":"source-f3c0f727c418687c","title":"StrategyWiki — Mega Man / Ice Man","url":"https://strategywiki.org/wiki/Mega_Man/Ice_Man","verifiedAt":null},{"id":"source-624baeea4749cf9c","title":"StrategyWiki — Croc / Demon Itsy's Ice Palace","url":"https://strategywiki.org/wiki/Croc:_Legend_of_the_Gobbos/Demon_Itsy%27s_Ice_Palace","verifiedAt":null},{"id":"source-ebd11748f5bf1645","title":"Mega Man (Legacy Collection)","url":"https://www.youtube.com/watch?v=lTRIaXXPRfs&t=17s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Retained momentum limits immediate changes in movement."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-forced-inertia-rule\"></a>\n\n- Retained momentum limits immediate changes in movement. <a id=\"boss-forced-inertia-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-forced-inertia","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-forced-inertia","categoryIds":["catalog-part-10"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Forced inertia","description":"Retained momentum limits immediate changes in movement.","image":{"src":"images/mechanics/boss-final-ltriaxxprfs-17.webp","width":640,"height":360,"game":"Mega Man (Legacy Collection)","sourceUrl":"https://www.youtube.com/watch?v=lTRIaXXPRfs&t=17s","originalUrl":"https://www.youtube.com/watch?v=lTRIaXXPRfs","sourceFrameSeconds":17,"credit":"Capcom; gameplay capture by Boss Fight Database","rights":"Game graphics © Capcom. Gameplay recording by Boss Fight Database. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Mega Man: the icy floor in Ice Man’s room changes stopping behavior","alt":"Mega Man: the icy floor in Ice Man’s room changes stopping behavior","markers":[{"x":55,"y":90,"label":"The slippery floor requires accounting for motion after input ends"}]},"tips":["Let players feel the inertia before a dangerous attack and allow braking time."],"examples":[{"title":"Mega Man (Legacy Collection)","url":"https://www.youtube.com/watch?v=lTRIaXXPRfs&t=17s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. 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