{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-fight-phase","type":"mechanic","id":"boss-fight-atlas--boss-fight-phase","lang":"en","title":"Fight phase","summary":"An encounter state change switches a coherent package of rules.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-fight-phase/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-fight-phase.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-fight-phase.md","aliases":[],"tags":["Boss fights","Structure and readability"],"sourceIds":["source-57c861d2970c4d89","source-fc88901a1e821d86","source-c3b4a5407343c65d","source-bd7f29d88bb94419","source-672a1787af5dbc85","source-945019fe5d82d809","source-d60b74caa192cf71"],"sources":[{"id":"source-57c861d2970c4d89","title":"Boss Fight Atlas: Fight phase (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/fight-phase/","verifiedAt":null},{"id":"source-fc88901a1e821d86","title":"Boss Fight Atlas: Fight phase (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/fight-phase/","verifiedAt":null},{"id":"source-c3b4a5407343c65d","title":"Mora · Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=233s","verifiedAt":null},{"id":"source-bd7f29d88bb94419","title":"Wally Warbles · Cuphead","url":"https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=58s","verifiedAt":null},{"id":"source-672a1787af5dbc85","title":"Rennala, Queen of the Full Moon · Elden Ring","url":"https://www.youtube.com/watch?v=8wTLAgG3dX0&t=250s","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"Boss Up: Boss Battle Design · GDC Vault","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-d60b74caa192cf71","title":"Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=403s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"An encounter state change switches a coherent package of rules."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-fight-phase-rule\"></a>\n\n- An encounter state change switches a coherent package of rules. <a id=\"boss-fight-phase-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-fight-phase","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-fight-phase","categoryIds":["catalog-part-9"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Fight phase","description":"An encounter state change switches a coherent package of rules.","image":{"src":"images/mechanics/boss-frame-dvub8cimpig-403.webp","width":1280,"height":720,"game":"Ori and the Will of the Wisps","sourceUrl":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=403s","originalUrl":"https://www.youtube.com/watch?v=DvuB8cImPIg","sourceFrameSeconds":403,"credit":"Moon Studios / Xbox Game Studios; gameplay capture by Gellot","rights":"Game graphics © Moon Studios / Xbox Game Studios. Gameplay recording by Gellot. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A new section of Mora’s fight changes traversal space","alt":"A new section of Mora’s fight changes traversal space","markers":[{"x":66,"y":52,"label":"Mora’s body occupies a new section of the route"}]},"tips":["A phase change should visibly change the task rather than only the health-bar color."],"examples":[{"title":"Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=403s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}