{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-escape-phase","type":"mechanic","id":"boss-fight-atlas--boss-escape-phase","lang":"en","title":"Escape phase","summary":"The boss retreats, making pursuit part of continuing the encounter.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-escape-phase.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-escape-phase.md","aliases":[],"tags":["Boss fights","Space, movement, and perception"],"sourceIds":["source-b3c8c3c2316f933c","source-9b94b0bc924f1d4c","source-4b7ca205e87aff26","source-f3a0f9142aa7ee00","source-5b18e045500c9287","source-945019fe5d82d809","source-862663401b6be96f","source-81ca5c27f22dd7ff","source-206e495beb71d797","source-c59cd2f5d23447e5","source-477502fe2c9cab82"],"sources":[{"id":"source-b3c8c3c2316f933c","title":"Boss Fight Atlas: Escape phase (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/escape-phase/","verifiedAt":null},{"id":"source-9b94b0bc924f1d4c","title":"Boss Fight Atlas: Escape phase (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/escape-phase/","verifiedAt":null},{"id":"source-4b7ca205e87aff26","title":"Yawie · Dave the Diver","url":"https://www.youtube.com/watch?v=4Y89D11wJGc&t=3150s","verifiedAt":null},{"id":"source-f3a0f9142aa7ee00","title":"The Patriarch · Killing Floor 2","url":"https://www.youtube.com/watch?v=gWXy2l9m_pc&t=130s","verifiedAt":null},{"id":"source-5b18e045500c9287","title":"Rathalos · Monster Hunter: World","url":"https://www.youtube.com/watch?v=KYVpE-PfRgo&t=1150s","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-862663401b6be96f","title":"Destructoid — How to beat Yawie in Dave the Diver","url":"https://www.destructoid.com/how-to-beat-yawie-in-dave-the-diver/","verifiedAt":null},{"id":"source-81ca5c27f22dd7ff","title":"PC Gamer — Killing Floor 2’s next boss revealed: the Patriarch is back","url":"https://www.pcgamer.com/killing-floor-2-patriarch-boss-reveal/","verifiedAt":null},{"id":"source-206e495beb71d797","title":"Windows Central — Killing Floor 2 boss guide","url":"https://www.windowscentral.com/killing-floor-2-boss-guide","verifiedAt":null},{"id":"source-c59cd2f5d23447e5","title":"GameWatcher — How to kill Rathalos in Monster Hunter: World","url":"https://www.gamewatcher.com/monster-hunter-world-rathalos-how-to-kill-rathalos-monster-hunter-world","verifiedAt":null},{"id":"source-477502fe2c9cab82","title":"Dave the Diver","url":"https://www.youtube.com/watch?v=4Y89D11wJGc&t=3180s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The boss retreats, making pursuit part of continuing the encounter."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-escape-phase-rule\"></a>\n\n- The boss retreats, making pursuit part of continuing the encounter. <a id=\"boss-escape-phase-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-escape-phase","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-escape-phase","categoryIds":["catalog-part-10"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Escape phase","description":"The boss retreats, making pursuit part of continuing the encounter.","image":{"src":"images/mechanics/boss-final-4y89d11wjgc-3180.webp","width":640,"height":360,"game":"Dave the Diver","sourceUrl":"https://www.youtube.com/watch?v=4Y89D11wJGc&t=3180s","originalUrl":"https://www.youtube.com/watch?v=4Y89D11wJGc","sourceFrameSeconds":3180,"credit":"MINTROCKET / Nexon; gameplay capture by Gellot","rights":"Game graphics © MINTROCKET / Nexon. Gameplay recording by Gellot. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Dave the Diver: pursuing Yawie after leaving the first arena","alt":"Dave the Diver: pursuing Yawie after leaving the first arena","markers":[{"x":87,"y":48,"label":"The boss’s retreat turns the encounter into a side-scrolling pursuit"}]},"tips":["Preserve encounter progress during pursuit and clearly show the chase direction."],"examples":[{"title":"Dave the Diver","url":"https://www.youtube.com/watch?v=4Y89D11wJGc&t=3180s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}