{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-enrage","type":"mechanic","id":"boss-fight-atlas--boss-enrage","lang":"en","title":"Enrage","summary":"A condition increases boss pressure through parameters or new actions.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-enrage/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-enrage.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-enrage.md","aliases":[],"tags":["Boss fights","Structure and readability"],"sourceIds":["source-9ec0777c0bd65816","source-0694466e65a8302a","source-4554ec21f4aa8b2e","source-3d98aa5b859ad11b","source-ab5a882e9f13fff7","source-945019fe5d82d809","source-cbcd085f7fb9d519"],"sources":[{"id":"source-9ec0777c0bd65816","title":"Boss Fight Atlas: Enrage (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/enrage/","verifiedAt":null},{"id":"source-0694466e65a8302a","title":"Boss Fight Atlas: Enrage (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/enrage/","verifiedAt":null},{"id":"source-4554ec21f4aa8b2e","title":"Eye of Cthulhu · Terraria","url":"https://www.youtube.com/watch?v=VaYY2fauQNo&t=66s","verifiedAt":null},{"id":"source-3d98aa5b859ad11b","title":"Absolute Radiance · Hollow Knight","url":"https://www.youtube.com/watch?v=bgh04-wCRyk&t=20s","verifiedAt":null},{"id":"source-ab5a882e9f13fff7","title":"Diablos · Monster Hunter: World","url":"https://www.youtube.com/watch?v=NwFX9I69uss&t=265s","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"Boss Up: Boss Battle Design · GDC Vault","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-cbcd085f7fb9d519","title":"Terraria","url":"https://www.youtube.com/watch?v=VaYY2fauQNo&t=58s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A condition increases boss pressure through parameters or new actions."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-enrage-rule\"></a>\n\n- A condition increases boss pressure through parameters or new actions. <a id=\"boss-enrage-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-enrage","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-enrage","categoryIds":["catalog-part-9"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Enrage","description":"A condition increases boss pressure through parameters or new actions.","image":{"src":"images/mechanics/boss-frame-vayy2fauqno-58.webp","width":640,"height":360,"crop":{"x":120,"y":145,"width":320,"height":150},"game":"Terraria","sourceUrl":"https://www.youtube.com/watch?v=VaYY2fauQNo&t=58s","originalUrl":"https://www.youtube.com/watch?v=VaYY2fauQNo","sourceFrameSeconds":58,"credit":"Re-Logic; gameplay capture by HACH439","rights":"Game graphics © Re-Logic. Gameplay recording by HACH439. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Eye of Cthulhu’s later form changes the fight pattern","alt":"Eye of Cthulhu’s later form changes the fight pattern","markers":[{"x":35,"y":64,"label":"The boss’s changed appearance helps identify the new state"}]},"tips":["Tune the stronger form’s speed, damage and pauses separately."],"examples":[{"title":"Terraria","url":"https://www.youtube.com/watch?v=VaYY2fauQNo&t=58s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}