{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","type":"mechanic","id":"boss-fight-atlas--boss-encounter-specific-tool","lang":"en","title":"Encounter-specific tool","summary":"An encounter-specific tool provides an action needed against this opponent.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-encounter-specific-tool.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-encounter-specific-tool.md","aliases":[],"tags":["Boss fights","Encounter goals and vulnerability"],"sourceIds":["source-0d7e759a2f97de82","source-c600fe74b2fab0c5","source-5284dbe1e35d5efb","source-66310cc6daf3fff8","source-90fa4750c9508236","source-c151324fe6097460","source-8e3d81855772cb51","source-65c18ca8808a5666","source-d882226174d610d2","source-c96163d82513dbb5"],"sources":[{"id":"source-0d7e759a2f97de82","title":"Boss Fight Atlas: Encounter-specific tool (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/encounter-specific-tool/","verifiedAt":null},{"id":"source-c600fe74b2fab0c5","title":"Boss Fight Atlas: Encounter-specific tool (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/encounter-specific-tool/","verifiedAt":null},{"id":"source-5284dbe1e35d5efb","title":"Mother Brain · Super Metroid","url":"https://www.youtube.com/watch?v=0lb4p-Qnjiw&t=200s","verifiedAt":null},{"id":"source-66310cc6daf3fff8","title":"Rykard, Lord of Blasphemy · Elden Ring","url":"https://www.youtube.com/watch?v=B9EorRzSavI&t=45s","verifiedAt":null},{"id":"source-90fa4750c9508236","title":"Yhorm the Giant · Dark Souls III","url":"https://www.youtube.com/watch?v=BQS8P60aYOc&t=18s","verifiedAt":null},{"id":"source-c151324fe6097460","title":"Boss Up: Boss Battle Design","url":"https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf","verifiedAt":null},{"id":"source-8e3d81855772cb51","title":"Hyper Beam (Mother Brain) — Metroid Wiki","url":"https://www.metroidwiki.org/wiki/Hyper_Beam_%28Mother_Brain%29","verifiedAt":null},{"id":"source-65c18ca8808a5666","title":"Serpent-Hunter — Eldenpedia","url":"https://eldenring.wiki.gg/wiki/Serpent-Hunter","verifiedAt":null},{"id":"source-d882226174d610d2","title":"Storm Ruler — Dark Souls III Wiki","url":"https://darksouls3.wikidot.com/equipmentgroup%3Astorm-ruler","verifiedAt":null},{"id":"source-c96163d82513dbb5","title":"Super Metroid","url":"https://www.youtube.com/watch?v=0lb4p-Qnjiw&t=215s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"An encounter-specific tool provides an action needed against this opponent."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-encounter-specific-tool-rule\"></a>\n\n- An encounter-specific tool provides an action needed against this opponent. <a id=\"boss-encounter-specific-tool-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-encounter-specific-tool","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-encounter-specific-tool","categoryIds":["catalog-part-11"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Encounter-specific tool","description":"An encounter-specific tool provides an action needed against this opponent.","image":{"src":"images/mechanics/boss-final-0lb4p-qnjiw-215.webp","width":256,"height":224,"game":"Super Metroid","sourceUrl":"https://www.youtube.com/watch?v=0lb4p-Qnjiw&t=215s","originalUrl":"https://www.youtube.com/watch?v=0lb4p-Qnjiw","sourceFrameSeconds":215,"credit":"Nintendo; gameplay capture by Desbreko","rights":"Game graphics © Nintendo. Gameplay recording by Desbreko. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Super Metroid: the Hyper Beam is used in the Mother Brain finale","alt":"Super Metroid: the Hyper Beam is used in the Mother Brain finale","markers":[{"x":57,"y":63,"label":"The beam gained in this phase changes Samus’s options for the finale"}]},"tips":["Teach the special tool in a safe window and make its role in the encounter clear."],"examples":[{"title":"Super Metroid","url":"https://www.youtube.com/watch?v=0lb4p-Qnjiw&t=215s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. 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