{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","type":"mechanic","id":"boss-fight-atlas--boss-control-mode-shift","lang":"en","title":"Control mode shift","summary":"An encounter stage changes the available character control mode.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-control-mode-shift.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-control-mode-shift.md","aliases":[],"tags":["Boss fights","Space, movement, and perception"],"sourceIds":["source-4b853031eb64b533","source-3f6df8e922e0a61a","source-38eaf943b39a9bc6","source-6583a453ca966b0c","source-10132b1ad3a348ed","source-945019fe5d82d809","source-c8761db40536d25d","source-ca3f87ab6eb525a3","source-3daf479a9fb24bb2","source-977600bad7f8bd24","source-8b581f0233b28706"],"sources":[{"id":"source-4b853031eb64b533","title":"Boss Fight Atlas: Control mode shift (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/control-mode-shift/","verifiedAt":null},{"id":"source-3f6df8e922e0a61a","title":"Boss Fight Atlas: Control mode shift (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/control-mode-shift/","verifiedAt":null},{"id":"source-38eaf943b39a9bc6","title":"Papyrus · Undertale","url":"https://www.youtube.com/watch?v=cU9Nv5aM5aY&t=145s","verifiedAt":null},{"id":"source-6583a453ca966b0c","title":"The Chain · Furi","url":"https://www.youtube.com/watch?v=iDXvM8N4y-o&t=16s","verifiedAt":null},{"id":"source-10132b1ad3a348ed","title":"Void Termina · Kirby Star Allies","url":"https://www.youtube.com/watch?v=IUky0DvqdeM&t=570s","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-c8761db40536d25d","title":"The Undertale Wiki — Papyrus in battle","url":"https://undertale.wiki/w/Papyrus/In_Battle","verifiedAt":null},{"id":"source-ca3f87ab6eb525a3","title":"The Undertale Wiki — SOUL mode","url":"https://undertale.wiki/w/Soul_mode","verifiedAt":null},{"id":"source-3daf479a9fb24bb2","title":"Xbox Wire · Emeric Thoa — Furi Available Now on Xbox One","url":"https://news.xbox.com/en-us/2016/12/02/furi-available-now-xbox-one/","verifiedAt":null},{"id":"source-977600bad7f8bd24","title":"WiKirby — Void Termina boss battle","url":"https://wikirby.com/wiki/Void_Termina","verifiedAt":null},{"id":"source-8b581f0233b28706","title":"Undertale","url":"https://www.youtube.com/watch?v=cU9Nv5aM5aY&t=175s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"An encounter stage changes the available character control mode."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-control-mode-shift-rule\"></a>\n\n- An encounter stage changes the available character control mode. <a id=\"boss-control-mode-shift-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-control-mode-shift","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-control-mode-shift","categoryIds":["catalog-part-10"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Control mode shift","description":"An encounter stage changes the available character control mode.","image":{"src":"images/mechanics/boss-final-cu9nv5am5ay-175.webp","width":854,"height":480,"game":"Undertale","sourceUrl":"https://www.youtube.com/watch?v=cU9Nv5aM5aY&t=175s","originalUrl":"https://www.youtube.com/watch?v=cU9Nv5aM5aY","sourceFrameSeconds":175,"credit":"Toby Fox; gameplay capture by Fasgort","rights":"Game graphics © Toby Fox. Gameplay recording by Fasgort. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Undertale: the blue soul obeys gravity during the Papyrus fight","alt":"Undertale: the blue soul obeys gravity during the Papyrus fight","markers":[{"x":44,"y":79,"label":"Blue mode requires jumping over bones rather than moving freely"}]},"tips":["Signal the mode change and allow a safe test of the new controls."],"examples":[{"title":"Undertale","url":"https://www.youtube.com/watch?v=cU9Nv5aM5aY&t=175s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}