{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-chase-herding","type":"mechanic","id":"boss-fight-atlas--boss-chase-herding","lang":"en","title":"Chase herding","summary":"Pursuit steers the player toward particular areas or routes.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-chase-herding.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-chase-herding.md","aliases":[],"tags":["Boss fights","Space, movement, and perception"],"sourceIds":["source-727acb5e0c3e592d","source-6da63eca2233dfdc","source-34fb107c4c34f510","source-58d10822ccdc324b","source-fce80a4a95becbae","source-945019fe5d82d809","source-c534192373c0a24d","source-7f6fb3615bc5ed63","source-3191e95555af940e","source-b84f6bf612c7f1e7","source-3d0d79e57f9a03fc"],"sources":[{"id":"source-727acb5e0c3e592d","title":"Boss Fight Atlas: Chase herding (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/chase-herding/","verifiedAt":null},{"id":"source-6da63eca2233dfdc","title":"Boss Fight Atlas: Chase herding (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/chase-herding/","verifiedAt":null},{"id":"source-34fb107c4c34f510","title":"Egg Hammer Tank II · Sonic Advance 2","url":"https://www.youtube.com/watch?v=1Qrti6Rrscc&t=1s","verifiedAt":null},{"id":"source-58d10822ccdc324b","title":"King Bulblin · The Legend of Zelda: Twilight Princess HD","url":"https://www.youtube.com/watch?v=pXzc1Ho_N24&t=134s","verifiedAt":null},{"id":"source-fce80a4a95becbae","title":"Phalanx · Shadow of the Colossus","url":"https://www.youtube.com/watch?v=Rq1FY9_UdAU&t=258s","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-c534192373c0a24d","title":"Sonic Wiki Zone — EggHammerTankII","url":"https://sonic.fandom.com/wiki/EggHammerTankII","verifiedAt":null},{"id":"source-7f6fb3615bc5ed63","title":"Nintendo · Iwata Asks — The Legend of Zelda: Twilight Princess","url":"https://iwataasks.nintendo.com/interviews/wii/twilight_princess/0/1/","verifiedAt":null},{"id":"source-3191e95555af940e","title":"Zelda Dungeon — Twilight Princess: Death Mountain","url":"https://www.zeldadungeon.net/twilight-princess-walkthrough/death-mountain/","verifiedAt":null},{"id":"source-b84f6bf612c7f1e7","title":"StrategyWiki — Shadow of the Colossus: Phalanx","url":"https://strategywiki.org/wiki/Shadow_of_the_Colossus/Phalanx_-_Colossus_13","verifiedAt":null},{"id":"source-3d0d79e57f9a03fc","title":"Sonic Advance 2","url":"https://www.youtube.com/watch?v=1Qrti6Rrscc&t=5s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Pursuit steers the player toward particular areas or routes."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-chase-herding-rule\"></a>\n\n- Pursuit steers the player toward particular areas or routes. <a id=\"boss-chase-herding-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-chase-herding","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-chase-herding","categoryIds":["catalog-part-10"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Chase herding","description":"Pursuit steers the player toward particular areas or routes.","image":{"src":"images/mechanics/boss-final-1qrti6rrscc-5.webp","width":854,"height":480,"game":"Sonic Advance 2","sourceUrl":"https://www.youtube.com/watch?v=1Qrti6Rrscc&t=5s","originalUrl":"https://www.youtube.com/watch?v=1Qrti6Rrscc","sourceFrameSeconds":5,"credit":"SEGA / Dimps; gameplay capture by NintenU","rights":"Game graphics © SEGA / Dimps. Gameplay recording by NintenU. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Sonic Advance 2: Egg Hammer Tank II’s movement constrains Sonic’s position","alt":"Sonic Advance 2: Egg Hammer Tank II’s movement constrains Sonic’s position","markers":[{"x":62,"y":65,"label":"The moving machine and hammer restrict space beside the hero"}]},"tips":["Define pressure limits and leave an escape route from being cornered."],"examples":[{"title":"Sonic Advance 2","url":"https://www.youtube.com/watch?v=1Qrti6Rrscc&t=5s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}