{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-burst-fire","type":"mechanic","id":"boss-fight-atlas--boss-burst-fire","lang":"en","title":"Burst fire","summary":"A short sequence of shots forms one pressure window.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-burst-fire.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-burst-fire.md","aliases":[],"tags":["Boss fights","Targeting and rhythm"],"sourceIds":["source-84d95b7ae70b7427","source-a181d55cc778892e","source-0149ee900df28f66","source-af5ab6e4d203d73a","source-3d179aa5557cc8a9","source-59efa6e7029bd86d","source-1836a49c5e87b149","source-b109a014b0f0ca25","source-baf38070a8989361","source-428086e3f830823e"],"sources":[{"id":"source-84d95b7ae70b7427","title":"Boss Fight Atlas: Burst fire (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/burst-fire/","verifiedAt":null},{"id":"source-a181d55cc778892e","title":"Boss Fight Atlas: Burst fire (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/burst-fire/","verifiedAt":null},{"id":"source-0149ee900df28f66","title":"White Defender · Hollow Knight","url":"https://www.youtube.com/watch?v=wQggkrQA4cQ&t=95s","verifiedAt":null},{"id":"source-af5ab6e4d203d73a","title":"The Unravelled · Hollow Knight: Silksong","url":"https://www.youtube.com/watch?v=8RM4EBkhApQ&t=85s","verifiedAt":null},{"id":"source-3d179aa5557cc8a9","title":"Hyperion · Returnal","url":"https://www.youtube.com/watch?v=TdnGpLzBaKA&t=117s","verifiedAt":null},{"id":"source-59efa6e7029bd86d","title":"Hollow Knight Wiki · White Defender","url":"https://hollowknight.wiki/w/White_Defender","verifiedAt":null},{"id":"source-1836a49c5e87b149","title":"Hollow Knight Wiki · The Unravelled","url":"https://hollowknight.wiki/w/The_Unravelled","verifiedAt":null},{"id":"source-b109a014b0f0ca25","title":"PlayStation Blog · The making of Returnal's Hyperion fight","url":"https://blog.playstation.com/2021/05/28/returnal-the-making-of-that-unforgettable-hyperion-fight/","verifiedAt":null},{"id":"source-baf38070a8989361","title":"Mike Stout · Enemy Attacks and Telegraphing","url":"https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing","verifiedAt":null},{"id":"source-428086e3f830823e","title":"Hollow Knight","url":"https://www.youtube.com/watch?v=xJzK50Cb24s&t=40s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A short sequence of shots forms one pressure window."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-burst-fire-rule\"></a>\n\n- A short sequence of shots forms one pressure window. <a id=\"boss-burst-fire-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-burst-fire","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-burst-fire","categoryIds":["catalog-part-7"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Burst fire","description":"A short sequence of shots forms one pressure window.","image":{"src":"images/mechanics/boss-frame-xjzk50cb24s-40.webp","width":854,"height":480,"game":"Hollow Knight","sourceUrl":"https://www.youtube.com/watch?v=xJzK50Cb24s&t=40s","originalUrl":"https://www.youtube.com/watch?v=xJzK50Cb24s","sourceFrameSeconds":40,"credit":"Team Cherry; gameplay capture by PC Indie Master Race","rights":"Game graphics © Team Cherry. Gameplay recording by PC Indie Master Race. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Hollow Knight: Dung Defender releases balls in a short series","alt":"Hollow Knight: Dung Defender releases balls in a short series","markers":[{"x":61,"y":31,"label":"Successive balls form a single pressure window"}]},"tips":["Give the burst readable boundaries as well as spacing between individual shots."],"examples":[{"title":"Hollow Knight","url":"https://www.youtube.com/watch?v=xJzK50Cb24s&t=40s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}