{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-attack-lock","type":"mechanic","id":"boss-fight-atlas--boss-attack-lock","lang":"en","title":"Attack lock","summary":"An explicit moment ends further adjustment of a chosen attack.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-attack-lock.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-attack-lock.md","aliases":[],"tags":["Boss fights","Structure and readability"],"sourceIds":["source-a858a192ab1c9698","source-ff5594b49714f873","source-fa8c1da3e7b691b7","source-33b41db100441349","source-7360c1deba7d486c","source-baf38070a8989361","source-9afad7c96fda6ea2","source-945019fe5d82d809","source-4e6a5880394c8505"],"sources":[{"id":"source-a858a192ab1c9698","title":"Boss Fight Atlas: Attack lock (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/attack-lock/","verifiedAt":null},{"id":"source-ff5594b49714f873","title":"Boss Fight Atlas: Attack lock (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/attack-lock/","verifiedAt":null},{"id":"source-fa8c1da3e7b691b7","title":"Hornet Protector · Hollow Knight","url":"https://www.youtube.com/watch?v=rwZmf4u366o&t=276s","verifiedAt":null},{"id":"source-33b41db100441349","title":"Phrike · Returnal","url":"https://www.youtube.com/watch?v=L1GZvUb5uoY&t=30s","verifiedAt":null},{"id":"source-7360c1deba7d486c","title":"Margit, the Fell Omen · Elden Ring","url":"https://www.youtube.com/watch?v=m60ucpQggJ0&t=131s","verifiedAt":null},{"id":"source-baf38070a8989361","title":"Designer article · Mike Stout — aim, wind-up, and telegraphing","url":"https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing","verifiedAt":null},{"id":"source-9afad7c96fda6ea2","title":"Developer talk · Rebecca Vessal — modular boss maneuver timing","url":"https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"Boss Up: Boss Battle Design · GDC Vault","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-4e6a5880394c8505","title":"Hollow Knight","url":"https://www.youtube.com/watch?v=rwZmf4u366o&t=283s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"An explicit moment ends further adjustment of a chosen attack."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-attack-lock-rule\"></a>\n\n- An explicit moment ends further adjustment of a chosen attack. <a id=\"boss-attack-lock-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-attack-lock","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-attack-lock","categoryIds":["catalog-part-9"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Attack lock","description":"An explicit moment ends further adjustment of a chosen attack.","image":{"src":"images/mechanics/boss-frame-rwzmf4u366o-283.webp","width":854,"height":480,"game":"Hollow Knight","sourceUrl":"https://www.youtube.com/watch?v=rwZmf4u366o&t=283s","originalUrl":"https://www.youtube.com/watch?v=rwZmf4u366o","sourceFrameSeconds":283,"credit":"Team Cherry; gameplay capture by ProsafiaGaming","rights":"Game graphics © Team Cherry. Gameplay recording by ProsafiaGaming. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Hornet’s lunge crosses at a fixed height","alt":"Hornet’s lunge crosses at a fixed height","markers":[{"x":37,"y":76,"label":"Needle and body position define the lunge line"}]},"tips":["Signal when tracking ends separately from the start of movement."],"examples":[{"title":"Hollow Knight","url":"https://www.youtube.com/watch?v=rwZmf4u366o&t=283s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}