{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-active-phase","type":"mechanic","id":"boss-fight-atlas--boss-active-phase","lang":"en","title":"Active phase","summary":"The attack's damaging component is active during this interval.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-active-phase/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-active-phase.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-active-phase.md","aliases":[],"tags":["Boss fights","Structure and readability"],"sourceIds":["source-79f0ea05eb650ed0","source-aa7ffd96ad1a22e8","source-b8b3642c9d7ab75c","source-f11ef1d99a1763be","source-66de608faedfd362","source-493d43d294a92bc2","source-baf38070a8989361","source-9afad7c96fda6ea2","source-55f562c92995b281"],"sources":[{"id":"source-79f0ea05eb650ed0","title":"Boss Fight Atlas: Active phase (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/active-phase/","verifiedAt":null},{"id":"source-aa7ffd96ad1a22e8","title":"Boss Fight Atlas: Active phase (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/active-phase/","verifiedAt":null},{"id":"source-b8b3642c9d7ab75c","title":"Mantis Lords · Hollow Knight","url":"https://www.youtube.com/watch?v=VG3h6uVtWyY&t=19s","verifiedAt":null},{"id":"source-f11ef1d99a1763be","title":"Dancer of the Boreal Valley · Dark Souls III","url":"https://www.youtube.com/watch?v=vCWh1bhHNKo&t=38s","verifiedAt":null},{"id":"source-66de608faedfd362","title":"Corrupted Monk · Sekiro: Shadows Die Twice","url":"https://www.youtube.com/watch?v=bSI6RWT8WUw&t=5s","verifiedAt":null},{"id":"source-493d43d294a92bc2","title":"SF Seminar · Capcom — startup, active frames, and recovery","url":"https://game.capcom.com/cfn/sfv/column/131432?lang=en","verifiedAt":null},{"id":"source-baf38070a8989361","title":"Designer article · Mike Stout — readable pre-attack communication","url":"https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing","verifiedAt":null},{"id":"source-9afad7c96fda6ea2","title":"Developer talk · Rebecca Vessal — telegraph, attack, and recovery chains","url":"https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss","verifiedAt":null},{"id":"source-55f562c92995b281","title":"Hollow Knight","url":"https://www.youtube.com/watch?v=VG3h6uVtWyY&t=29s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The attack's damaging component is active during this interval."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-active-phase-rule\"></a>\n\n- The attack's damaging component is active during this interval. <a id=\"boss-active-phase-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-active-phase","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-active-phase","categoryIds":["catalog-part-9"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Active phase","description":"The attack's damaging component is active during this interval.","image":{"src":"images/mechanics/boss-frame-vg3h6uvtwyy-29.webp","width":640,"height":360,"game":"Hollow Knight","sourceUrl":"https://www.youtube.com/watch?v=VG3h6uVtWyY&t=29s","originalUrl":"https://www.youtube.com/watch?v=VG3h6uVtWyY","sourceFrameSeconds":29,"credit":"Team Cherry; gameplay capture by FeelTheDango","rights":"Game graphics © Team Cherry. Gameplay recording by FeelTheDango. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"The boss’s spear points into the area beneath it","alt":"The boss’s spear points into the area beneath it","markers":[{"x":55,"y":76,"label":"Weapon and body occupy the attack’s dangerous lane"}]},"tips":["Align the active hit area with the visible pose and attack effect."],"examples":[{"title":"Hollow Knight","url":"https://www.youtube.com/watch?v=VG3h6uVtWyY&t=29s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}