{"schemaVersion":1,"record":{"key":"mechanic/activity-simulators--t133","type":"mechanic","id":"activity-simulators--t133","lang":"en","title":"Medicine, rescue and emergency services","summary":"A game rescue procedure requires identifying a state, choosing limited equipment and acting according to the result.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t133/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/activity-simulators--t133.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/activity-simulators--t133.md","aliases":[],"tags":["Activity and profession simulators","Mechanics and variants"],"sourceIds":["source-3817d420df0baa92","source-f672c9b9d82b6e7d"],"sources":[{"id":"source-3817d420df0baa92","title":"Robert Nystrom: State","url":"https://github.com/munificent/game-programming-patterns/blob/master/book/state.markdown","verifiedAt":null},{"id":"source-f672c9b9d82b6e7d","title":"RimWorld","url":"https://store.steampowered.com/app/294100/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A game rescue procedure requires identifying a state, choosing limited equipment and acting according to the result."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t133-variants\"></a>\n\n- Assessment reveals available game information. <a id=\"t133-v1\"></a>\n- Priorities allocate a limited team. <a id=\"t133-v2\"></a>\n- Procedures have explicit prerequisites and completion. <a id=\"t133-v3\"></a>\n- Handoffs preserve information for the next participant. <a id=\"t133-v4\"></a>"},{"id":"example","title":"Design example","body":"Rescuers in a fictional accident first establish access to a casualty and then arrange transport.\n\nPrototype check: Test step dependencies within stated game rules; do not treat the model as validation of real rescue competence."},{"id":"context","title":"Context and limits","body":"Activity simulators turn observation, operation sequences and limited tools into a testable work task. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/state-pattern","title":"State: Game Programming Patterns","url":"https://gamemechanics.pro/en/resources/#resource-state-pattern","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/state-pattern.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/state-pattern.md"}],"placements":[{"catalogId":"activity-simulators","id":"t133","title":"Activity and profession simulators","url":"https://gamemechanics.pro/en/mechanics/activity-simulators/#t133","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Medicine, rescue and emergency services","description":"A game rescue procedure requires identifying a state, choosing limited equipment and acting according to the result.","image":{"src":"images/mechanics/strategy-rimworld-00.webp","width":1440,"height":810,"game":"RimWorld","sourceUrl":"https://store.steampowered.com/app/294100/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/294100/80e383ef19353058791efe17a6485849246c9c17/ss_80e383ef19353058791efe17a6485849246c9c17.1920x1080.jpg?t=1782756789","credit":"Ludeon Studios / Ludeon Studios","rights":"© Ludeon Studios / Ludeon Studios. All rights reserved.","caption":"A game health panel shows a colonist’s injuries","alt":"A game health panel shows a colonist’s injuries","markers":[{"x":26,"y":44,"label":"List of affected body parts and conditions"},{"x":9,"y":46,"label":"Permission to receive medical care"}]},"tips":["In a game procedure, show the condition, selected aid and treatment result."],"examples":[{"title":"RimWorld","url":"https://store.steampowered.com/app/294100/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/activity-simulators"}}