{"schemaVersion":1,"record":{"key":"mechanic/activity-simulators--t131","type":"mechanic","id":"activity-simulators--t131","lang":"en","title":"Cleaning, sorting and restoration","summary":"Restoration turns dirty or damaged objects into ordered states through suitable tools and work-area selection.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t131/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/activity-simulators--t131.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/activity-simulators--t131.md","aliases":[],"tags":["Activity and profession simulators","Mechanics and variants"],"sourceIds":["source-3817d420df0baa92","source-c644379f96fb5b7b"],"sources":[{"id":"source-3817d420df0baa92","title":"Robert Nystrom: State","url":"https://github.com/munificent/game-programming-patterns/blob/master/book/state.markdown","verifiedAt":null},{"id":"source-c644379f96fb5b7b","title":"PowerWash Simulator","url":"https://store.steampowered.com/app/1290000/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Restoration turns dirty or damaged objects into ordered states through suitable tools and work-area selection."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t131-variants\"></a>\n\n- Cleaning removes a specific contaminant type. <a id=\"t131-v1\"></a>\n- Sorting assigns objects to categories. <a id=\"t131-v2\"></a>\n- Removing a layer reveals a hidden surface. <a id=\"t131-v3\"></a>\n- Repair preserves desirable signs of aging. <a id=\"t131-v4\"></a>"},{"id":"example","title":"Design example","body":"A restorer cleans a sign while preserving original paint and visible marks of the artist's work.\n\nPrototype check: Test completion boundaries and remaining-work feedback to avoid hunting one invisible leftover pixel."},{"id":"context","title":"Context and limits","body":"Activity simulators turn observation, operation sequences and limited tools into a testable work task. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/state-pattern","title":"State: Game Programming Patterns","url":"https://gamemechanics.pro/en/resources/#resource-state-pattern","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/state-pattern.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/state-pattern.md"}],"placements":[{"catalogId":"activity-simulators","id":"t131","title":"Activity and profession simulators","url":"https://gamemechanics.pro/en/mechanics/activity-simulators/#t131","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Cleaning, sorting and restoration","description":"Restoration turns dirty or damaged objects into ordered states through suitable tools and work-area selection.","image":{"src":"images/mechanics/strategy-powerwash-00.webp","width":1440,"height":810,"game":"PowerWash Simulator","sourceUrl":"https://store.steampowered.com/app/1290000/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1290000/ss_8782c713c59761ebaacabb214672655a1599ce79.1920x1080.jpg?t=1780392261","credit":"FuturLab / FuturLab","rights":"© FuturLab / FuturLab. All rights reserved.","caption":"A water jet cleans a dirty van","alt":"A water jet cleans a dirty van","markers":[{"x":51,"y":58,"label":"Boundary between clean and dirty surfaces"},{"x":7,"y":10,"label":"The counter shows cleaning is 11% complete"}]},"tips":["Show remaining patches and explain which tool suits the surface."],"examples":[{"title":"PowerWash Simulator","url":"https://store.steampowered.com/app/1290000/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/activity-simulators"}}