{"schemaVersion":1,"record":{"key":"mechanic/activity-simulators--t129","type":"mechanic","id":"activity-simulators--t129","lang":"en","title":"Fishing, hunting and harvesting trades","summary":"Harvesting trades combine site and tool choices with reading target behavior and timing resource collection.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t129/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/activity-simulators--t129.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/activity-simulators--t129.md","aliases":[],"tags":["Activity and profession simulators","Mechanics and variants"],"sourceIds":["source-3817d420df0baa92","source-df9ed2d1b2e7ac06"],"sources":[{"id":"source-3817d420df0baa92","title":"Robert Nystrom: State","url":"https://github.com/munificent/game-programming-patterns/blob/master/book/state.markdown","verifiedAt":null},{"id":"source-df9ed2d1b2e7ac06","title":"Spiritfarer","url":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Harvesting trades combine site and tool choices with reading target behavior and timing resource collection."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t129-variants\"></a>\n\n- Bait selects a likely catch category. <a id=\"t129-v1\"></a>\n- Tension requires modulating the pulling force. <a id=\"t129-v2\"></a>\n- Tracks narrow the target search area. <a id=\"t129-v3\"></a>\n- Harvest limits preserve site recovery. <a id=\"t129-v4\"></a>"},{"id":"example","title":"Design example","body":"An angler loosens the line during a surge and reels in during a brief pause in resistance.\n\nPrototype check: Test distinct bite and overload signals, including an alternative to mandatory vibration feedback."},{"id":"context","title":"Context and limits","body":"Activity simulators turn observation, operation sequences and limited tools into a testable work task. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/state-pattern","title":"State: Game Programming Patterns","url":"https://gamemechanics.pro/en/resources/#resource-state-pattern","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/state-pattern.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/state-pattern.md"}],"placements":[{"catalogId":"activity-simulators","id":"t129","title":"Activity and profession simulators","url":"https://gamemechanics.pro/en/mechanics/activity-simulators/#t129","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Fishing, hunting and harvesting trades","description":"Harvesting trades combine site and tool choices with reading target behavior and timing resource collection.","image":{"src":"images/mechanics/spiritfarer-fishing.webp","width":1440,"height":810,"crop":{"x":338,"y":263,"width":825,"height":547},"game":"Spiritfarer","sourceUrl":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/","originalUrl":"https://thunderlotusgames.com/wp-content/uploads/2023/10/Spiritfarer-SCREENSHOTS-01.jpg","credit":"Thunder Lotus","rights":"© Thunder Lotus. All rights reserved.","caption":"Fishing from the ship","alt":"Spiritfarer: Stella fishes from the edge of her ship; the line reaches the water and her cat sits nearby.","markers":[{"x":57,"y":59,"label":"Angler and rod aboard the ship"},{"x":32,"y":92,"label":"The line reaches the water"}]},"tips":["Distinguish bites from line overload through more than one feedback channel."],"examples":[{"title":"Spiritfarer","url":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/activity-simulators"}}