{"schemaVersion":1,"record":{"key":"lens/schell-060","type":"lens","id":"schell-060","lang":"en","title":"Physical Interface","summary":"Consider the player's actual devices and body.","updatedAt":"2026-10-10","status":"active","url":"https://gamemechanics.pro/en/knowledge/lens/schell-060/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/lens/schell-060.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/lens/schell-060.md","aliases":["Physical Interface","60"],"tags":["Puzzles and interfaces"],"sourceIds":["source-a5287443699910bb","source-f546a7168effffbb"],"sources":[{"id":"source-a5287443699910bb","title":"Schell: 113 second-edition lenses","url":"https://schellgames.com/art-of-game-design","verifiedAt":null},{"id":"source-f546a7168effffbb","title":"Physical Interface","url":"https://deck.artofgamedesign.com/","verifiedAt":null}],"sections":[{"id":"principle","title":"Principle","body":"Consider the player's actual devices and body."},{"id":"checks","title":"Review questions","body":"- Is a frequent action comfortable on the intended device?\n- How do grip, effort or fatigue affect available controls?"},{"id":"attribution","title":"Attribution and limits","body":"Jesse Schell · Schell: 113 second-edition lenses\n\nThe concise explanations and review questions are original gamemechanics.pro wording. This is an independent reference, not a translation of the cards or a substitute for the book. Names, concepts and external material remain their authors’ work."}],"relations":[{"type":"reviews","direction":"incoming","label":"Apply this lens","key":"lesson/game-accessibility","title":"Basic accessibility across a play session","url":"https://gamemechanics.pro/en/lessons/game-accessibility/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/lesson/game-accessibility.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/lesson/game-accessibility.md"},{"type":"reviews","direction":"incoming","label":"Apply this lens","key":"path/game-verification","title":"Game verification","url":"https://gamemechanics.pro/en/learn/game-verification/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/path/game-verification.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/path/game-verification.md"}],"placements":[{"title":"In the original collection","url":"https://gamemechanics.pro/en/lenses/#schell-060"}],"supersededBy":[],"attributes":{"number":"60","theme":"interface","author":"Jesse Schell","originalTitle":"Physical Interface","referenceUrl":"https://deck.artofgamedesign.com/"},"endsAt":null,"provenance":"Original editorial explanations and review questions based on the user-selected Schell notes and attributed primary references. External concepts and source material retain their rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}