{"schemaVersion":1,"record":{"key":"lens/schell-032","type":"lens","id":"schell-032","lang":"en","title":"Goals","summary":"Make goals understandable, attainable and appealing to the player.","updatedAt":"2026-10-10","status":"active","url":"https://gamemechanics.pro/en/knowledge/lens/schell-032/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/lens/schell-032.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/lens/schell-032.md","aliases":["Goals","32"],"tags":["Rules and systems"],"sourceIds":["source-a5287443699910bb","source-f546a7168effffbb"],"sources":[{"id":"source-a5287443699910bb","title":"Schell: 113 second-edition lenses","url":"https://schellgames.com/art-of-game-design","verifiedAt":null},{"id":"source-f546a7168effffbb","title":"Goals","url":"https://deck.artofgamedesign.com/","verifiedAt":null}],"sections":[{"id":"principle","title":"Principle","body":"Make goals understandable, attainable and appealing to the player."},{"id":"checks","title":"Review questions","body":"- Can the player explain the immediate and overall goal?\n- Which goal allows several meaningful ways to achieve it?"},{"id":"attribution","title":"Attribution and limits","body":"Jesse Schell · Schell: 113 second-edition lenses\n\nThe concise explanations and review questions are original gamemechanics.pro wording. This is an independent reference, not a translation of the cards or a substitute for the book. Names, concepts and external material remain their authors’ work."}],"relations":[{"type":"reviews","direction":"incoming","label":"Apply this lens","key":"lesson/level-wayfinding","title":"Making a route readable","url":"https://gamemechanics.pro/en/lessons/level-wayfinding/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/lesson/level-wayfinding.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/lesson/level-wayfinding.md"},{"type":"reviews","direction":"incoming","label":"Apply this lens","key":"path/level-design","title":"Level design","url":"https://gamemechanics.pro/en/learn/level-design/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/path/level-design.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/path/level-design.md"}],"placements":[{"title":"In the original collection","url":"https://gamemechanics.pro/en/lenses/#schell-032"}],"supersededBy":[],"attributes":{"number":"32","theme":"rules","author":"Jesse Schell","originalTitle":"Goals","referenceUrl":"https://deck.artofgamedesign.com/"},"endsAt":null,"provenance":"Original editorial explanations and review questions based on the user-selected Schell notes and attributed primary references. External concepts and source material retain their rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}