{"schemaVersion":1,"record":{"key":"lens/schell-026","type":"lens","id":"schell-026","lang":"en","title":"Functional Space","summary":"Model space through the connections and constraints on actions.","updatedAt":"2026-10-10","status":"active","url":"https://gamemechanics.pro/en/knowledge/lens/schell-026/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/lens/schell-026.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/lens/schell-026.md","aliases":["Functional Space","26"],"tags":["Rules and systems"],"sourceIds":["source-a5287443699910bb","source-f546a7168effffbb"],"sources":[{"id":"source-a5287443699910bb","title":"Schell: 113 second-edition lenses","url":"https://schellgames.com/art-of-game-design","verifiedAt":null},{"id":"source-f546a7168effffbb","title":"Functional Space","url":"https://deck.artofgamedesign.com/","verifiedAt":null}],"sections":[{"id":"principle","title":"Principle","body":"Model space through the connections and constraints on actions."},{"id":"checks","title":"Review questions","body":"- Which positions offer different possibilities despite looking similar?\n- How do boundaries and transitions between areas change strategy?"},{"id":"attribution","title":"Attribution and limits","body":"Jesse Schell · Schell: 113 second-edition lenses\n\nThe concise explanations and review questions are original gamemechanics.pro wording. This is an independent reference, not a translation of the cards or a substitute for the book. Names, concepts and external material remain their authors’ work."}],"relations":[{"type":"reviews","direction":"incoming","label":"Apply this lens","key":"lesson/npc-pathfinding","title":"Pathfinding and following a route","url":"https://gamemechanics.pro/en/lessons/npc-pathfinding/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/lesson/npc-pathfinding.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/lesson/npc-pathfinding.md"},{"type":"reviews","direction":"incoming","label":"Apply this lens","key":"path/level-design","title":"Level design","url":"https://gamemechanics.pro/en/learn/level-design/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/path/level-design.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/path/level-design.md"}],"placements":[{"title":"In the original collection","url":"https://gamemechanics.pro/en/lenses/#schell-026"}],"supersededBy":[],"attributes":{"number":"26","theme":"rules","author":"Jesse Schell","originalTitle":"Functional Space","referenceUrl":"https://deck.artofgamedesign.com/"},"endsAt":null,"provenance":"Original editorial explanations and review questions based on the user-selected Schell notes and attributed primary references. External concepts and source material retain their rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}