{"schemaVersion":1,"record":{"key":"lens/deterding-skill-atoms","type":"lens","id":"deterding-skill-atoms","lang":"en","title":"Intrinsic Skill Atoms","summary":"Examine an inherent challenge as a loop of goals, actions, rules and feedback.","updatedAt":"2026-10-10","status":"active","url":"https://gamemechanics.pro/en/knowledge/lens/deterding-skill-atoms/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/lens/deterding-skill-atoms.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/lens/deterding-skill-atoms.md","aliases":["Intrinsic Skill Atoms",""],"tags":["Rules and systems"],"sourceIds":["source-61d9bd4591f2e918","source-bb8949e3232184c6"],"sources":[{"id":"source-61d9bd4591f2e918","title":"Deterding: intrinsic skill atoms","url":"https://pure.york.ac.uk/portal/en/publications/the-lens-of-intrinsic-skill-atoms-a-method-for-gameful-design/","verifiedAt":null},{"id":"source-bb8949e3232184c6","title":"Intrinsic Skill Atoms","url":"https://gamefuldesign.wordpress.com/","verifiedAt":null}],"sections":[{"id":"principle","title":"Principle","body":"Examine an inherent challenge as a loop of goals, actions, rules and feedback."},{"id":"checks","title":"Review questions","body":"- Which skill develops through repeated interaction with this loop?\n- Which difficulties belong to the activity itself, and which come from a cumbersome system?"},{"id":"attribution","title":"Attribution and limits","body":"Sebastian Deterding · Deterding: intrinsic skill atoms\n\nThe concise explanations and review questions are original gamemechanics.pro wording. This is an independent reference, not a translation of the cards or a substitute for the book. Names, concepts and external material remain their authors’ work."}],"relations":[],"placements":[{"title":"In the original collection","url":"https://gamemechanics.pro/en/lenses/#deterding-skill-atoms"}],"supersededBy":[],"attributes":{"number":null,"theme":"rules","author":"Sebastian Deterding","originalTitle":"Intrinsic Skill Atoms","referenceUrl":"https://gamefuldesign.wordpress.com/"},"endsAt":null,"provenance":"Original editorial explanations and review questions based on the user-selected Schell notes and attributed primary references. External concepts and source material retain their rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}